Debriefing > Impressions & Feedback

Feedback From That Avid Fan Guy.

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Emilia:
I actually prefer to play with no radar. I'm just saying their could be a colour consistency throughout, regardless of the gamemode.

keefy:
You can change the RADAR background colour easily its just a vtf texture I did it a while ago on 3.x becaus the green back ground annoyed me.
http://forums.goldeneyesource.net/index.php/topic,4777.msg52148.html#msg52148

Just ahd a look and it doesnt look like its possible to change blip colours by swapping texture files is it in the res files or hard corded?

HardcoreMango:

--- Quote from: OoSuper MarioO on December 24, 2010, 10:19:03 pm ----Damage System: There needs to be more feedback when players are damage. In the original GE n64, when you damage a player a sound would feedback from the damage hit.
--- End quote ---
I agree.


--- Quote from: OoSuper MarioO on December 24, 2010, 10:19:03 pm ---The second problem, is it takes too long to kill someone(Head shots excluded); it creates scenarios that looks awkward.
--- End quote ---
It's been mentioned before, but Lead Devs like to argue that its bs and everyone wants the game to be like CSS.



--- Quote from: OoSuper MarioO on December 24, 2010, 10:19:03 pm ----Spawn System: Spawning in front of bad guys or spawning and immediately dieing is just a recipe for frustration. This really needs to be fix.
--- End quote ---
Completely agree. On a smaller map with a full server, you can spawn 3-4 times and die right as you spawn.



--- Quote from: OoSuper MarioO on December 24, 2010, 10:19:03 pm ----Radar: I made a thread before about this, but please allow us to customize the color fonts. Having a green color symbolize an enemy just feels...wrong and unnecessary confusion.
--- End quote ---
It'd be a nice feature, I'd personally make friendlies greens and enemies red.


--- Quote from: OoSuper MarioO on December 24, 2010, 10:19:03 pm ---- I notice on the casino map that if I enable the flashlight I will crash to the desktop. I'm going to look into this to see if it's my hardware or maybe tweaks.
--- End quote ---
Haven't noticed this or had it happen. could be a hardware issue.


--- Quote from: V!NCENT on December 25, 2010, 12:10:25 am ---You get 3 sec god mode untill you fire your gun.

--- End quote ---
Everyone keeps saying this, but I have YET to experience it.


--- Quote from: Enzo.Matrix on December 25, 2010, 12:56:59 am ---The spawn system we implemented doesn't help when you play on a level like complex with more than 16 players.  It is programed to find a spawn where there is not another player in near proximity to it...

--- End quote ---
I've spawned several times to a bad guy coming at me, or right behind him.


--- Quote from: killermonkey on December 26, 2010, 01:30:55 pm ---@Emilia: you've obviously never used a real radar before. Everything is green, even the birds (no joke) and clouds. The point of the radar is for quick information, if you rely on it then you are probably staring at it and not the enemy killing you. What is so confusing about team colors for team objectives???? Honestly.

--- End quote ---
I think the problem is you argue too much instead of acting like your listening. I've noticed this since I've joined, and being a new player, it's a little awkward when a Lead Developer argues with players instead of trying to act like you'll look into something, or noting it. I never noticed the "Lead Developer" title, but when the first time I came to the forum, I thought you were a jack ass by the way you spoke to people.

It's awesome you know how a REAL radar works, but this game isn't real life.

There's no point in having a "Impressions & Feedback" session if the Lead Developer is going to argue with everyones impressions or input.

Not trying to be a dick, or jackass, but I'm pointing out the obvious.

Entropy-Soldier:
...


The green radar dot simply suits the color scheme of the entire hud.  making it customizable would lead to issues with the special color coded icons that signify objects of interest in the various game modes. If you made your radar icons blue and red, for instance, you would have difficulty discerning the key from an enemy player in CTK.

When a lead developer tells you something won't work or is a trivial pursuit, listen to them.  There are of course times when the dev team is wrong, but more often than not they know what they're talking about.  This is a well established project several years in the making, we've tried a lot of different things that never saw the light of day.  That isn't to say don't make suggestions, we always love to hear them, but at least trust us when we tell you something is a bad idea.  KM isn't going to act like something that's been suggested several times and tested with ill results is a great implementation, he'll simply tell you it doesn't work.  If you decide to make that into an argument, it's your choice.

A note on the spawning system;  if a map is full of enemies with no spawn more than 6 feet from an armor camper, where should the next player spawn?  Every game with a respawning system has spawn killing to some degree, and there is little that can be done about it other than the aforementioned invulnerability time and good map design.

Wake[of]theBunT:
We love people giving their feedback and suggestions, as it's a sign you care enough to do so. That doesn't mean we will act on everything as that is unrealistic. Suggestions also aren't a place you get to "bitch" about what you've hated with no accountability.

Some of the suggestions do go grossly against what Goldeneye is about. It's core mechanics and such. It's never personal if we make an argument against something a user says and like E-S stated, it's not like you shouldn't listen to what we say about our own game in defense. You might learn that what we say is indeed the wisest direction to take.

And that whole "oh a developer elitist" stigma is really lame and please don't apply it to us. We work for free on a fan-based recreation, and love goldeneye as much or more than anyone in the world. Just saying.

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