Debriefing > Impressions & Feedback

Feedback From That Avid Fan Guy.

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OoSuper MarioO:
Hello, Team GoldenEye: Source. I'm going to get straight to the points with feedback based from your GoldenEye: Source users(myself included).

-Damage System: There needs to be more feedback when players are damage. In the original GE n64, when you damage a player a sound would feedback from the damage hit.

The second problem, is it takes too long to kill someone(Head shots excluded); it creates scenarios that looks awkward.


-Spawn System: Spawning in front of bad guys or spawning and immediately dieing is just a recipe for frustration. This really needs to be fix.


-Radar: I made a thread before about this, but please allow us to customize the color fonts. Having a green color symbolize an enemy just feels...wrong and unnecessary confusion.

- I notice on the casino map that if I enable the flashlight I will crash to the desktop. I'm going to look into this to see if it's my hardware or maybe tweaks.

Nevertheless, great work on the mod!  Solve these problems and your mod will be excellent, lol...

V!NCENT:

--- Quote from: OoSuper MarioO on December 24, 2010, 10:19:03 pm ----Damage System: There needs to be more feedback when players are damage. In the original GE n64, when you damage a player a sound would feedback from the damage hit.
--- End quote ---
There's a giant  orange/blue circle combined with a white flash to indicate your own damage. Otherwise it's a giant blood spill on someone's character.


--- Quote ---The second problem, is it takes too long to kill someone(Head shots excluded); it creates scenarios that looks awkward.
--- End quote ---
Playing chess takes long and looks ackward too.


--- Quote ----Spawn System: Spawning in front of bad guys or spawning and immediately dieing is just a recipe for frustration. This really needs to be fix.
--- End quote ---
You get 3 sec god mode untill you fire your gun.

OoSuper MarioO:

--- Quote from: V!NCENT on December 25, 2010, 12:10:25 am ---There's a giant  orange/blue circle combined with a white flash to indicate your own damage. Otherwise it's a giant blood spill on someone's character.
--- End quote ---
Now what about the audio feedback? Specifically dependent on a visual feedback is not satisfying at all, especially in comparison with the original game.


--- Quote from: V!NCENT on December 25, 2010, 12:10:25 am ---You get 3 sec god mode untill you fire your gun.

--- End quote ---
It doesn't solve the spawn problem.  :-\

Enzo.Matrix:
The spawn system we implemented doesn't help when you play on a level like complex with more than 16 players.  It is programed to find a spawn where there is not another player in near proximity to it...

Rodney 1.666:
A gasp is heard when you're hit. If you really want, open the sound in Audacity or something and up the volume.
Other than that I really don't see a problem.
*flash-gasp-recoil-healthmeter*

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