Debriefing > Impressions & Feedback
Feedback From That Avid Fan Guy.
major:
It's creepy if you think that the noise is basstronix... so every little damage it sounds like bass having sex... I laugh a little every time I hear the sound.
Wake[of]theBunT:
We are looking into reports that spawn protection isn't working 100%. But I can assure you through months of testing there was never a spawning issue with 5-10 players.
This game isn't designed for 16+ player FFA Deathmatch (on at least 50% of maps) without teamplay enabled after 14-16 limit.
This is more a serverhost issue than our implementation. But of course, we will work at creating even more hardened fail safes and advancements to the already solid and intuitive systems killermonkey has put in.
Ask any beta 1 player whether v4.1 is "problematic" with spawns and hit notification :P You are new, and as such we cannot jump to the same conclusion that there are "problems" in the mod stopping it from being excellent. It is excellent. Outlets such as PCgamer believe there are no issues with these kind of things stopping it from being a great GoldenEye recreation.
Bit of self education by the servers couldn't help imo. We must have written it like 12 dozen times the game should never be 16+ without teamplay on unless "rediculous fun" is your only motive to host a GE:S server. Even some long time community servers still violate our own recommendations :P
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In all honesty, join an 8 man server and wait for it to fill up. And enjoy zero issues with spawning. That's my honest advice until servers learn what they've got at their disposal allows them to avoid all these issues.
V!NCENT:
--- Quote from: Enzo.Matrix on December 25, 2010, 12:56:59 am ---It is programed to find a spawn where there is not another player in near proximity to it...
--- End quote ---
Are you kidding me? I can force players and items to spawn where I want literaly by means of walking certain directions. The radar is a dead giveaway. Maybe it's just my insane pattern finding skills but I know so well how this system works that I can manipulate it to my advantage. There's even a spot where I can let players spawn over and over and over again, turn around, shoot them in the head, get some armour and the other player is done for because I can regrab the armour every time.
But then I stopped doing that; it's completely taking the fun out of the game...
VC:
It's programmed to supposedly find a clear spawn.
Long story short, KM didn't feel like it actually needs to analyze the player distribution, so instead it picks something like four potential spawns and then tries a best-fit.
But, I have an idea.
Storm101:
Is it possible to put up a message warning of a high player count every time you enter one of those servers? TF2 has this.
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