Debriefing > Bug Reports & Fixes
Troy's Bug Thread
Troy:
For a good time ge.paintball 1 is an unknown command. It should say for a good time ge_paintball 1. MaJoR told me that this was correct in alpha but has not been updated. I find this is very misleading.
Mark [lodle]:
The mirror bug is because your player model is never drawn on your client thus is never reflected in the mirror
namajnaG:
--- Quote from: Troy on December 12, 2010, 05:30:34 am ---For a good time ge.paintball 1 is an unknown command. It should say for a good time ge_paintball 1. MaJoR told me that this was correct in alpha but has not been updated. I find this is very misleading.
--- End quote ---
Is this a joke?
Storm101:
Can whoever fixed Troy's rep fix mine too? It happened to me too after I made that one post earlier in the topic. Remove this post when you're done. Thanks...
Troy:
I am not entirely sure if this is a bug/issue more than an observation. Nonetheless, I feel obligated to inform the team. I found that the barrels in the lower level of the silo act funny. At the beginning of the round, they spawn together. If you shoot one and have it blow up, the one you shoot is the only one that respawns. If you shoot this one, it will blow up, the one next to it spawns, and then blows up.
I tried this same technique with the satellite room's pair of barrels and they both respawned. The one I shot respawned first and a couple seconds later the other. This makes me wonder why one pair works but the other does not.
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