Editing and Customization > Modding Help
Triggering Explosions
killermonkey:
I'll look into this. Rolling explosions spawn for any ingame explosion. It's a complete replacement to the HL2 explosion both in name and function. so if a prop is compiled to "explode" when takign too much damage it will spawn an explosion but really a GE explosion (rolling explosion). It's prolly some stupid initialization thing why you can't use the entity through hammer.
CCsaint10:
wow, you just asked the same question I was having issues with a few days ago. I was trying to use env_explosion with no luck as a trigger...:( Km, if you could program something for this, i would love you. I was going to use it in my map....but at the moment I am without that ability. I would love you forever if you added an entity similar to how you did func_ge_precipitation. :)
killermonkey:
The entity is there, there is just a disconnect in the triggering of it. I'll debug and make sure it works for v4.1
coolDisguise:
Awesome - so we'll see exploding monitors in bunker etc.? :D
Proxie:
already exploding monitors in kraids 3rd party bunker.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version