Editing and Customization > Modding Help
Triggering Explosions
teekay2010:
How do you trigger a rolling explosion in a map? The traditional explosion entity doesn't seem to work with GES
killermonkey:
Interesting question....
Try using an env_explosion entity. You have to trigger the "Explode" input
Mangley:
I think in general the env_explosion entity is pretty borked in most Source games, the only instance I can think of it being used is the bomb sites in CS:S.
From what I understand, the rolling explosions in GE:S are a replacement for the HL2 rocket/grenade explosions, whilst the env_explosion entity actually produces a different kind of explosion entirely... Though I'd love to see a GE:S explosion entity that can be used in maps, that would be great, and pretty much essential in the future if singleplayer goes ahead.
teekay2010:
Yeah, env_explosion doesn't work with the default settings (unless there's some trick to make it work that I don't know about). I've setup a basic button and when you use it it triggers Explode. Sadly, nothing happens in game.
I'm pretty sure it's currently possible to trigger explosions without rockets/grenades. If I remember correctly... Silo has two re-explodable poisonous barrels at the top of a set of stairs. If you shoot them, they catch on fire, then explode in a rolling explosion.
I tried vmex so I could decompile ge_silo, but I'm running 64-bit Windows 7 and I'm having problems getting vmex to notice JRE. So no luck there.
Mangley:
Those barrels are explodable props... that's not actually part of the map itself, nor is it controlled by the map, just a model that will explode if damaged enough.
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