Editing and Customization > Community Content
Yeyinde's WIP Gamemodes
EMH Mark I:
Nice to know you got some of those annoying bugs fixed :). Server's been updated, so just hit one of us up about giving it a try when you catch the server being populated.
Yeyinde:
Well, according to my luck, it seems we have a few more errors. This time around, I'm putting in some debugging code to see if I can't isolate where and when these errors are happening during live tests. The debugging information can be turned on with the ass_debug CVar (defaults to 0). Big errors that throw exception objects will be displayed even if ass_debug is 0, so I can at least find what might be happening in the functions.
Mark [lodle]:
Why not add a item highlight to your target? Thus if there is more than one char you can tell them apart
Yeyinde:
--- Quote from: Mark [lodle] on August 04, 2010, 01:05:19 am ---Why not add a item highlight to your target? Thus if there is more than one char you can tell them apart
--- End quote ---
Unfortunately, as I've been told, things like that are all-or-nothing settings, and cannot be made to have each individual player have a different outlining/radar setting.
JcFerggy:
What about the left 4 dead glow that we have on object in specific game modes?
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