Editing and Customization > Community Content
Yeyinde's WIP Gamemodes
Yeyinde:
Time for an update! The game mode now includes the changes I mentioned above, and some more.
Other update 1: I've change the target selection code to pick from a list of available targets instead of iterating over all 32 player spots, checking if they're in spectator or not, then picking one. The game now adds players into the list when they join a team other than spectator, and removes them if they join spectator or disconnect. This change should fix that target selection bug from before.
Other update 2. The target hud progress bar now shows on two lines, to avoid it conflicting with the chat area somewhat. The new display is like so:
[CLAN]SomePlayer (Character)
123.4m Above/Below
(RADAR)
This change allows me to make the name string and distance strings have different colours in the possible future. We'll see what we can think of that uses that in the future.
As always, there is more testing on these things. I'd like to give a big thanks to the OWS server for putting up with all of this testing and revision that has been going on. You guys rock!
killermonkey:
Quick thought: if you want to color something do it by range. When you get close (~10m) it goes to yellow and when you are REALLY close (~3m) it goes red. Would be an instant way to tell when you are right on top of the guy you are after without having to stare at the text. (Remember don't color if above/below is active)
Proxie:
Gamemode keeps getting better and better. :) I think it would be a good idea to have a color coded beacon that goes around the victim, if you're in the middle of bunch of May Day's I can see there being a problem deciding which one to attack.
--- Quote --- I'd like to give a big thanks to the OWS server for putting up with all of this testing and revision that has been going on. You guys rock!
--- End quote ---
You're welcome <3
Yeyinde:
Alright, it's time for an update. I managed to get some actual testing done with JcFerggy a few days ago. Thanks to him, I managed to fix a few bugs and add in the distance colour indicator. If all goes well, I won't need any more bugs to fix up until I get the code ready for the 4.1 release. :)
killermonkey:
SHAZAM! I can't wait to play the new version!!
On that note, I need to update our wiki with our python code its about time that got some attention...
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