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Author Topic: [Suggestion] Colour-blind HUD  (Read 15713 times)

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Mangley

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[Suggestion] Colour-blind HUD
« on: April 04, 2010, 12:59:34 am »

The thought struck me tonight. Goldeneye: Source has an excellent and very intuitive HUD... but is it colour-blind friendly?

I can't think of any mods off the top of my head that have actually made any considerations for colour-blind players. I think it would be great if GE:S could be one of the first to have a colour-blind mode, just like GE:S was the first to have achievements.

I know that red can be very problematic in many types of colour-blindness and it's a fundamental colour in the HUD as the crosshair and parts of the health display. Whereas certain shades of blue can be seen by virtually all the different types of colourblind people.

Here's a useful page.

This too.

Poorly photoshopped example:



Just a thought really, I understand it's not a necessity...
« Last Edit: April 04, 2010, 01:01:21 am by Mangley »
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Enzo.Matrix

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Re: [Suggestion] Colour-blind HUD
« Reply #1 on: April 04, 2010, 01:07:50 am »

OMG!  You spelled colour correctly.

We will need to find a few test subjects..  I don't see a huge issue in adding a feature for colour blind. So far I don't think we have had any complaints.
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Rodney 1.666

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Re: [Suggestion] Colour-blind HUD
« Reply #2 on: April 04, 2010, 01:32:57 am »

OMG!  You spelled colour correctly.

*high-fives*

Good idea; Options never hurt.
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killermonkey

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Re: [Suggestion] Colour-blind HUD
« Reply #3 on: April 04, 2010, 01:46:46 am »

Only thing we need is a colour blind person or two to give us the specific feedback we'd need.

Modifying the color set is extremely easy. Images like the health bars is more challenging but doable.

Although, until I see complaints its not worth the time.
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kraid

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Re: [Suggestion] Colour-blind HUD
« Reply #4 on: April 04, 2010, 08:47:23 am »

There are not many commercial games with color blind support, too.
So far we had no complains about this, allthough i think the biggest issue could be the radar blips.
Things like crosshair or even healthbar will be noticable for color blinds too, just in a different color.
Even someone who cannot differe red-green should be able to see a red dot on the green radar, because it's more oparc.
It would be an issue for them if we'd use red and green dots at the same time.
For other kinds of color blindness idk, but i'm sure if there'll ever be someone complaining, we could offer him/her a quick fix for the radar (some kind of color blind patch).

Since you seem to know something more about this topic Mangley, maybe you would be interrested in doing a colorblind patch for the radar blips. You allready did some weapon skins, so adjusting a few colors won't be a hard task for you, right?
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killermonkey

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Re: [Suggestion] Colour-blind HUD
« Reply #5 on: April 04, 2010, 11:39:52 am »

Oohhh... I forgot about the radar. That is going to be a no go in fixing. The colors are defined in code and in the python script to prevent people from making contacts pink and shit in the color definitions for the hud.

Gonna have to say color blinders will have to suck it up when it comes to the radar.
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Jeron [SharpSh00tah]

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Re: [Suggestion] Colour-blind HUD
« Reply #6 on: April 04, 2010, 08:24:16 pm »

Arent each colour blind person "blind" to different colours or hues? IE, one person cannot see red too well, and other orange, etc etc.
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Mangley

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Re: [Suggestion] Colour-blind HUD
« Reply #7 on: April 04, 2010, 08:44:58 pm »

Since you seem to know something more about this topic Mangley, maybe you would be interrested in doing a colorblind patch for the radar blips. You allready did some weapon skins, so adjusting a few colors won't be a hard task for you, right?

I could take a crack at it I suppose, though not being colour-blind myself I wouldn't absolutely know for sure, just relying on what these charts say.

Arent each colour blind person "blind" to different colours or hues? IE, one person cannot see red too well, and other orange, etc etc.

It's not really as individual as that, there are established types of colour blindness which depend on what genes you have. With each one there is a problem distinguishing certain parts of the colour spectrum from others, but there are certain colours which can be distinguished and recognised by virtually all types, mainly shades of blue and cyan which is why it gets used for things like laser dots/crosshairs in colour-blind games.

« Last Edit: April 04, 2010, 08:47:43 pm by Mangley »
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Rodney 1.666

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Re: [Suggestion] Colour-blind HUD
« Reply #8 on: April 05, 2010, 05:54:46 am »

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Jeron [SharpSh00tah]

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Re: [Suggestion] Colour-blind HUD
« Reply #9 on: April 05, 2010, 04:11:08 pm »

Oh, alright, I learned me something today!
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Sean [Baron]

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Re: [Suggestion] Colour-blind HUD
« Reply #10 on: April 07, 2010, 09:55:34 am »

Color. ;)

Just kidding.
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Re: [Suggestion] Colour-blind HUD
« Reply #11 on: April 09, 2010, 10:58:15 am »

lolwut Epic education we just got, however..

where is black in that color chart?? Fucking racist I say. The chart is trying to say even normal folk cant see a black person.

I apologize if I offended any black people with use of my harsh language, but should you wish to crack my head for my indiscretion I should warn you I'm to assume since I am a "normal-blinded" category, I won't be able to see where the attack is coming from...
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Rodney 1.666

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Re: [Suggestion] Colour-blind HUD
« Reply #12 on: April 10, 2010, 03:25:53 am »

+1
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codemaster94

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Re: [Suggestion] Colour-blind HUD
« Reply #13 on: April 29, 2010, 08:27:35 am »

 lol soon they're gonna sell games that say, "for color-blind users only"
« Last Edit: April 30, 2010, 12:32:10 am by codemaster94 »
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CCsaint10

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Re: [Suggestion] Colour-blind HUD
« Reply #14 on: April 29, 2010, 09:09:14 pm »

uncalled for....
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