Debriefing > Impressions & Feedback
Weapons Feedback
†ProphetOfDoom:
I really enjoy the mod as it brings much of the original Goldeneye back to near perfection. However the game Goldeneye Was not perfect and I wished to see some upgrades tot he n64 version as well.
First I would like to see the KF7 damage be increased. because like the ak47, the damage is greater than the m4 or AR but it is less accurate. Both weapons accuracies are fine and they both shoot great.
For all weapons, a head shot with or without armor should be an instant kill. The heads aren't really that easy to hit especially with rapid fire accuracy. The one that pulls that off the best is the p90. So when bullets hit the head its because of a chance or aimed skill.
Shotguns should be an instant kill if its a direct hit at close range on the head. I hate shooting guys what seems 3 or 4 times in the face with the shotgun and they don't die. Armor doesn't really protect the head. If there were more instant kill head shots, it would not be quite as like Golden eye for the N64 but i believe it would add more fairness in the skill it takes to defeat an opponent.
And the klobb... It was worthless int he original and Why make it worthless now?
Also the pump shotgun should have slightly more damage and slightly more range than the automatic shotgun. The shotgun shell uses its explosive power to propel the projectile down the barrel. An automatic uses some of that power to cycle a new round in the breach causing it to be slightly less powerful.
Also Hit registration seems to be a bit of a problem" On the Chicago server with good ping players get blood but no kill.
Jonathon [SSL]:
These won't be changing because all of our weapons are the exact same as the original game in every way.
Damage, Rate of Fire, Penetration, and other values all remain the exact same, with some tweaking on some of the weapons such as the Autoshotty and RCP-90 to keep them balanced.
A headshot does 50 damage (1/2 life at full health, 1/4 life with armor), and then there's the knockback + invulnerability period on the target that you've hit. This is a gameplay feature from GE64 brought to GES, making insta-kills impossible.
Hit registration is at its absolute finest right now. Players move more slightly more slowly than other games (7/8 the default speed), and many optimizations to Valve's existing code have been made to further enhance hit registration.
†ProphetOfDoom:
Ohh what crushing news. Invincibility period.. Ahh I wondered why my shots weren't killing them... man. Disappointment. Its a shame that the features that shackled ge64 were transferred over to the remake.
Jonathon [SSL]:
They didn't "shackle" GE64 whatsoever; these are balancing features that allow for fairer fights.
Say someones spraying at you with an RCP-90, and you have a significantly weaker weapon such as the PP7. The invulnerability period + pushback gives the PP7 user the ability to fight back without being hopelessly overpowered. Both weapons do 50 headshot damage, but the RCP-90 has extra spraying capability.
If it had detracted from the GE64 experience, it wouldn't have been added to GES.
†ProphetOfDoom:
Thats why the pp7 1 headshot kill would work out well against the rcp. Say the rcp is spraying at you and you get a good headshot off. RPC > pp7 but if you are gonna try to fair it up then let the 1 shot kill be. Otherwise you are plugging into this rcp guy and hes not being damaged due to some "invincibility" time period.
So you are giving the rcp the edge in the firefight with the temp invincibility after taking damage.
As of right now its pretty difficult for one person to take down two people because of the mess. I guess that's the way the game was designed but it really feels like its shackling my game play experience and hindering my skill. Oh well still a good game.
But I know a few other players who feel the same way and would actually rather have it set to more realistic damage. It gives the guns a beefier feel and overall better gaming experience if they don't feel like the guns they are using are weak or are being hindered in some way. whats the point of shooting at 30 shots / second when your opponent can only take damage every lets say 1 second?
I mean who wants to get the jump on someone and shoot them 4 times with their kf7 only to lose because your bullets were going into their head but not at the time period that it was allowed to take damage. Causing massive missing and frustration. It makes the kf7 feel weak.
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