Debriefing > Impressions & Feedback
Weapons Feedback
Mangley:
What would be the point of having 27 unique weapons just to make them all fundamentally 'equal'? Every weapon in Goldeneye has its individual identity and purposes.
Goldeneye is all about choices and tactics at the end of the day. Don't whine about having to face players with more powerful weapons, you should be trying to get to those weapons first! That's where you're going wrong. Also, you don't seem to have grasped how balanced GE:S really is.
I recommend you play more, try to find your feet and understand better why the game is the way it is. The game isn't wrong, you're just not playing it right.
If you want realism then go look at all the other generic shooter games out there.
killermonkey:
http://wiki.goldeneyesource.net/index.php/Beta_4_Release_Documentation#Damage_and_Invulnerability
Read, understand, and respect.
The discussion is over and it is not changing so you might as well stop making the arguments. Your implementation would completely RUIN the game. Don't trust me? You would if you were on the team when we actually did have realistic damage and shit that I implemented. VC came back and adjusted everything to GoldenEye spec and the game instantly became 100% better and it is entirely up to your skill to succeed. The weapons are merely your tools to dominate.
You are relying on your weapon way to much to be the skill.
COD and CSS have taught all gamers BAD BAD BAD GAMEPLAY. Real Life != Good Gameplay. I wish COD 7 would implement a system where if you die in the game it instantly crashes and will never start again. That's realistic.
†ProphetOfDoom:
How about making a game mode with those "realistic" weapon damage properties then? If we meet point blank around the corner and he has a rcp90 and I have a pp7, and I shoot him in the head as soon as hes open, before he realized I was there, Do i not deserve to kill him because a 9mm is sufficient enough for a fatal head shot?
How about if I fire 3 rounds into an enemy, do I not deserve all 3 rounds causing damage?
killermonkey:
HAHA good gaming with you tonight :-D
†ProphetOfDoom:
LOl @ Lead Dev without Rcon. KEKE GG... Imagine what id be like If I wasn't penalized by the damage system.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version