Global Communications > Development Media

Spiders Stuff thats not GES

<< < (3/4) > >>

mbsurfer:

--- Quote from: SharpSh00tah on December 20, 2007, 05:21:44 pm ---nice ass

--- End quote ---

Jonathan [Spider]:
i have quite a bit of stuff to toss up as a couple weeks back i finally updated my portfolio (hadn't updated it since march of last year for GDC)

so heres a bit of the other stuff ive been working on over the past few months. im looking for a new gig which is always a pain in the ass but heres hoping i land a job in some place fun that makes cool stuff.
















SHhhh don't tell anybody i know how to do props and environments haha






as always let me know what you guys think

if you guys are extraordinarily bored, you can swing over to my site to let me know what you think as well
http://jonathanscottart.com/gallery.html

Doc.NO:


I love this one. I want to get drunk with that bottle of champagne!

Loafie, Hero of Dreams:
what the fuck dude you are an animal

Mike [fourtecks]:
Question: I notice with the big jungle knife thing that the normalmap has to be 'extreme' to get the flatness back to areas and correct other lighting issues. Isn't it more efficient to have the normals of the low poly version to best match the high poly, and then render the normalmap? Or does this not really matter much as long as the normal takes care of it? Or is there just some other reason that the low poly seems to be given the same smoothing group all around.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version