Debriefing > Impressions & Feedback

Weapon Accuracy / AIM Mode Improvements

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Jonathan [Spider]:
watch a beginner in CSS, or MW2 and see how friendly it is to the common noob.

your initial criticism were a bit silly, thats like complaining that the iron siting in mw2 sucks cause its not like CSS, and you cant kill anything unless you iron site.... kinda silly. in GES our game mechanic functions REALLY similarly to MW2 in that its easier to aim, it slows your movement, and you get a accurate cross hair.

keefy:
To be fair the tracers are not all that noticable in a bright coloured environment and i wouldnt say GES has a steep learining curve.
I jsut wish that server ops woudl allow us to use a higher rate than 30000 it gets pretty chokey in a full server of 16 players.
I would rather aim mode be on +attack2 the same with remote mine detonation but i have come to realise thats not going to happen.

MICHA:
Hi there...

I totally agree with "oliversk" !!

Now i played for a couple of hours (your beta 4)...and i also think, the most important thing to bind players on GE:Source is, to improve the "aiming" and "hitboxes"!! Both should be the most important thing in future development!! Its more important than adding maps or models!
I also think, that the HP-Points have to be decreased a bit...

Shooting at an enemy for 10min until he goes down is more than disappointing!
Damn, it is just LUCK hitting the head...and this is not because of my low skill in this mod!
I dont know, wheater it is because of the "low" rates (55/55) of the running servers or of some other reason.

Playing on N64 was a bit of another gameplay-feeling than playing GE:S!!

And i mean the "gameplay" and "aiming/hitboxes" only have to be fixed...the atmosphere is great.
Sounds and music i great too...and the maps are looking damn better than maps in css or other mods!
The explosions are cracking a little bit like they were overpowered in loudness but this could be an issue of my soundcard...dont know.

And if you guys are so perfectionistic in bring Goldeneye64 to PC: "The KF7 Soviet had a 3-shot burst mode"! :D

Keep improving these gamplay issues and i think GE:S will be a great mod and will get a big player community!

Writing from Germany, sorry 4 my bad english:D i hope it's possible to understand what i just wrote :D:D

Greetings




major:
The only time I've ever really noticed hitbox problems is with the Golden Gun and well I'm gonna chalk that one to Source.

A GE player that has played for more then a week, wont need more then 10 shots to kill someone. Give any regular GE player a PP7/DD44 and almost a guarantee he'll beat a first time with a AR33... GE has a learning curve, and dumbing down the game to make a first time player and a 5 year player equal would ruin everything we strive for.

"You can take a n00b to water but you can't make a n00b drink..."

killermonkey:

--- Quote from: MICHA on February 26, 2010, 12:00:48 pm ---And if you guys are so perfectionistic in bring Goldeneye64 to PC: "The KF7 Soviet had a 3-shot burst mode"! :D

--- End quote ---

This gave you away as someone who DOES NOT PAY ATTENTION or just doesn't want to pay attention because the KF7 already has three-round burst (when unsighted).

Thanks for the comments though.

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