Debriefing > Impressions & Feedback
Weapon Accuracy / AIM Mode Improvements
killermonkey:
First off, thanks a lot for the promotion on your website even after we tore your post apart oliversk. However, I must comment on your end comment to your post....
--- Quote from: oliversk on February 15, 2010, 09:15:12 pm ---I will continue to play the MOD and I like it that it's a bit more challenging, but the things I mentioned in my first post might be important if you want the mod to become more popular. I certainly don't like any mainstream games, but as a mod-developer I would care about it considering that it is vital for the success of a MOD. I don't say you have to introduce a crosshair or significantly change the weapon aiming, but I would consider some small changes to make it easier for beginners..
--- End quote ---
Much like why communism and socialism consistently fails in practice is because of one main reason. People want to be rewarded for their success. If you "level the playing field" for everyone to make it easier for beginners then there is no reward for when the player actually gains skill. The player will just get beat up by a beginner who spams their weapon or doesn't use cover effectively.
All of the gameplay elements in GoldenEye 64 exemplify a combination of skills that when brought together make you truely unstoppable. Was GE64 good to beginners? Ask my friends who played against me those sleepless nights back in the late nineties. The answer would be NO.
It's simple, really. If you suck, you strive to get better, strive to learn the game, then when you don't suck you bask in your glory (yet still can be defeated thanks to other players EARNING the skill). If a beginner does not want to learn and to grow in their skill I DO NOT WANT THEM PLAYING MY GAME. I want people who appreciate the subtleties, learn the mechanics, and really take the time to play. Anything less would make all my effort, and the effort of my team, a waste.
Therefore, you will NEVER see a leveling of the playing field, or a holding of a beginner's hand. They must do that for themselves; it is the nature of the beast. Any game that does level the playing field is destined to LONG TERM failure due to boredom and sometimes even anger. That is why GoldenEye 64 has truly passed the test of time.
V!NCENT:
--- Quote from: killermonkey on February 16, 2010, 03:46:24 pm ---Much like why communism and socialism consistently fails in practice is because of one main reason. People want to be rewarded for their success.
--- End quote ---
While true, it's more like: people want to be more succesfull than others and people want to get more by doing more.
--- Quote ---Any game that does level the playing field is destined to LONG TERM failure due to boredom and sometimes even anger. That is why GoldenEye 64 has truly passed the test of time.
--- End quote ---
Of all the SP games of today that I finnish I get a 'meh... okey done that' feeling. With GoldenEye007 (and a lot other games in the Good Old Days (TM) of gaming that were still, you know, a challange) I experience frustration to no end sometimes but I keep comming back because I want to beat it. And when I beated a level, like second bunker on 00 agent, I get the feeling of "Fffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck yeah! YES YES YES YES YES I fscking DID IT! :D :D :D".
Now that is what makes games so much fun. That is also why leaderboards make MP game so much more worthwhile because you keep comming back so you can bee in the top 300, top 250, top 100, top 50, best player of your country, best player of the continent, best player on earth. It drives you to beat it.
Todays games are not realy about beating a game anymore. Todays games are all interactive B movie experiences that take time and not repeated effort to complete it and not realy beat anything...
Also:
VC:
There's also the issue of feedback. A game with a steep performance curve like Goldeneye means you really notice when you "get it". You know immediately when you stop spamming PP7 and missing everything and start two-shotting with DD44. Making things easier makes the curve more shallow, and makes it very difficult to perceive when/if you are improving, and allows you to slack invisibly.
Besides, someone has to provide the Nintendo-Hard for the 1337 p14x0r5 2 pwnz0r in.
{EFC}Cobra:
First off, Vince, that video, wow...I rolled around on the floor laughing and had to have a friend call paramedics I was laughing so hard. Sadly, the whole thing is True, dreaded or not, as well as an FPS fan I'm also an MMORPG fan, yes that means WoW. If there is any game that gives proof to that theory, it's deffinatley WoW. Original release, it was hard as Hades to get anything, now it's just kinda given to people once they level cap. Same thing with FPS games. I mean, sure I get pissed off as hell trying to kill someone on normal in this game, but ya know what? It's supposed to be that way. What kind of game would it be if they gave me a radar, auto-aim and guns that are one shot kills, actually now that I think about it, they have given that to us...in CoD:MW...which I found absolutely annoying at the thirty rounds per second flying at my head and watching people empty whole clips hitting everything around me but me, but get's that one lucky bullet to the chest that kills me.
GE:S when it comes to accuracy could actually REDUCE it's accuracy on some guns a little they're so perfect. That's my overall statement. I mean, you aim that sweet spot of your screen on someone's head, your gonna hit em in the head. There's little room for error, unless your using everyone's favorite gun...*cough*Klobb*cough*
Hatorade:
After playing various beta version the system is as good as it can using the source engine. Now if admins turn off cl_interp_ratio 2 and leave it at 1 I be happy but people need their handicaps one way or another.
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