Debriefing > Questions, Help, & How To's

Using maps from other Source games

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Nymph:

--- Quote from: Mark [lodle] on February 11, 2009, 11:36:47 pm ---Hl2dm maps are not designed for ges. All the spawns (player, weapons, ammo, armour) need to be redone. However, this doesnt mean recompiling the map as you can get entity editors and remove all the old and place new ones in.

--- End quote ---


--- Quote from: Konrad Beerbaum on February 11, 2009, 11:15:08 pm ---Heh, our wepaon spawning system is unique to our game, of course maps from other games aren't going to work.  If someone wants a map from another game to work, they'll need to fix their map to match our spawning system.  You change the map to match the game, not change the game to match millions of possible maps from other games.

--- End quote ---

What is this 'entity editor'?
It couldn't be VHE, as I would need to recompile/convert it to edit it.
Is there anyone who could please at least mentioned the name of this 'entity editor'?

All I want to do, is remove all the entities in CS:S maps and add GE:S entities to them.
If there is no tutorial for this, could someone please explain to me how to do this?
I would be forever grateful :)

PS!
I'm not asking for your opinions, and if you don't have anything to contribute: don't post!


Thanks in advance and best regards,
Nymph.

Mangley:
Urgh, that's the last thing I want to see, CS:S maps in GE:S.

Really I mean this sincerely, don't waste your time even thinking about it. Firstly you'll piss off the majority of the community, who like any sane person, doesn't want to see Goldeneye: Source tarnished with a bunch of quite frankly shit maps. I will literally top myself if I ever see a ge_dust2 LTK 24/7 server.

CS:S is in no way the pinnacle of game design, it's completely overrated for what was once a simple multiplayer mod that just happened to be the first in its genre.

Kinky:
Couldnt disagree any more. CSS is a masterpiece, dont blame the game for what the community made of it. As much as i dont want to see de_dust2 on GES. If you are going to say its a badly designed map you really should think again....

Nymph:
@ Mangely
I think the CS:S maps would be perfect for gameplays as Team Deathmatch, Capture the Key and such.
And if you're that against CS:S maps, don't play on that server, simple as that.
And as you talk for the whole community, you shouldn't be afraid for some CS:S maps.

Also, like Kinkey says, the CS:S maps are from no way badly designed.
You have to seriously be blind as a bat to think that GE:S maps are well designed over CS:S maps.

@ Kinkey
Indeed.
I was thinking of maps as de_piranesi, de_tides, de_chateau and cs_havana.
Maybe the standards too, but I think these maps mentioned above would fit perfectly to Team Deathmatch and Capture the Key.


Best regards,
Nymph.

Mangley:
I didn't say CS:S is badly designed, but I see it as a very, very negative thing to be associating with GE:S.. The way I see it, a mod is there to give you a new experience, and people may not enjoy playing the same CS:S maps that they've played for hundreds of hours before when they're really looking for a refreshing experience.

By the same sheer principal I would never want to see Team Fortress maps or Day of Defeat maps in GE:S. Not to mention I don't agree at all with ripping maps to other games.

At the end of the day they are two separate games that play very differently from eachother. Sure, GE:S has TDM but CS:S maps aren't tailored to GE:S gameplay at all, not to mention all the variety of game modes that we have.

Sure they may run on the same game engine and have a lot of the same players but that's really all they should have in common. I don't think I speak for absolutely everyone, but I'm certain I speak for everyone who doesn't like CS.

You guys are just cs fanboys nanana :P

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