Debriefing > Questions, Help, & How To's

Using maps from other Source games

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Nymph:
I do not think maps from CS:S wouldn't fit to the GE:S gameplays.
I think the maps that I've mentioned would fit perfect for GE:S, and that if there's alot of CS players here, most of them would like maps from their favourite game to their favourite mod.
I love seeing maps from other games made to CS:S.

Anyways, this discussion can be talked about in PM or a new thread.
As I was asking for how to do this, not discussing wether you like it or not :P


Best regards,
Nymph.

Jonathon [SSL]:
You can't shouldn't play CSS maps in GES because:

- The spawnpoints aren't properly placed for GES gameplay (they're grouped together on opposite sides of the map instead of scattered about evenly.)
- There aren't entities in the right locations to work as weapon/ammo spawners or other gameplay-related entities
- The assets (textures, models, etc) that are in CSS maps are copyrighted Valve material, and can't be redistributed with the map legally. Also, even if you did pack all that stuff into the .bsp file, it would make the file so big it would take anyone downloading it from the server an hour or more to connect.
- Running it simply ruins the GoldenEye feel of the mod, especially if CSS assets are blatantly used. Maps like ge_rocket are great, they keep the fun multiplayer feel of the original game and use GES assets while also being new layouts.

Please do us all a favor and don't port them.

Nymph:
SSL, that's your opinion and there's plenty other servers with the standard GE:S maps.
And I could just remove the entities from CS:S and place the entities from GE:S.
Even though it's copyrighted, that's my concern and not yours.

If anyone is gonna talk more about what they think about CS:S maps in GE:S, make another thread and do it there.
I didn't ask for your opinions, I asked how to do this.
If you don't have anything to contribute, then don't post.


Best regards,
Nymph.

Jeron [SharpSh00tah]:

--- Quote from: Kinky on January 06, 2010, 07:08:28 pm ---Couldnt disagree any more. CSS is a masterpiece, dont blame the game for what the community made of it. As much as i dont want to see de_dust2 on GES. If you are going to say its a badly designed map you really should think again....

--- End quote ---

The de_dust maps are really good layout wise. I personally hate the maps though. But again, the layouts are nice.

JcFerggy:
Boy you are one ignorant cocky fuck. Who do you think you are? 15 posts on the forum and you speak like you're king shit.

I know SSL is just one of our developers, but you shouldn't cast aside his opinion like it was nothing. All of his points were valid reasons why you shouldn't continue with your idea. If the developers do not want to tell you how to take Valve property and put it into their mod, then they just won't tell you.

My only suggestion to you is to remake the map you want using GoldenEye materials to reduce the file load and to avoid any legal issues.

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