Debriefing > Impressions & Feedback

Xbox 360 / PS3 Gamepad Vibration & Profiles

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BlazinFlizard:
Thx ;)
But i'm sure in that controller there are not enought buttons for all those keys x)

kraid:
That's why my controller has 215 buttons and a 2nd unit with 5 buttons called mouse.
Beside that, all the neccessary keys should be mappable to this controller, too.
I mean you'll be pwned by mouse+keybord users anyway, so why bothering about stuff like jumping or crouching. You won't live long enough to use them anyway. :P
It's like playing MarioKart wii with this ugly plastic thing tryin to be a steering wheel.
You'll always get pwned by pad users.

BlazinFlizard:
Not really, because if you compare the controller precission of a pro that plays Halo 3, Rainbow Six, and all that FPS crap, and you compare the precission of a pro that plays Counter Strike, Half Life, etc, will be almost the same.

kraid:
I doubt that.
They always play against ppl who are also using a controller as input device, so their chances are equal.
Beside that, these FPS are designed for the usage of a controller, most PC games are not.

Mangley:

--- Quote from: BlazinFlizard on December 31, 2009, 02:05:21 am ---Not really, because if you compare the controller precission of a pro that plays Halo 3, Rainbow Six, and all that FPS crap, and you compare the precission of a pro that plays Counter Strike, Half Life, etc, will be almost the same.

--- End quote ---

Not true at all.. Mouse movement (and therefore aiming) is very fine and precise, to an experienced FPS player the mouse is second-nature because many of the muscles used in hand-eye co-ordination things like writing, juggling, throwing are also used when you are using the mouse... all of the movement is in the wrist which through evolution has very precise movement abilities..

Controllers however rely mostly on just the thumbs on joysticks for aiming and buttons, thumbs are a much less evolved part of the human body and are only controlled by four small muscles, their purpose is mainly to aid gripping of objects, not for precise co-ordinated movement like the wrist.

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