Editing and Customization > Community Content
Ge_Rocket (WIP)
Mangley:
Had some downtime lately to work on the map, it's definitely in the home straight now. I went back and made some large alterations to the construction areas, I'm still working on them but they're close to being on par with the other finished areas.
Totally remade the floor to look more obviously like it's under construction, instead of set concrete, I decided to go with what resembles a reinforced steel skeleton ready to have concrete poured into it. I'm also using some corrugated metal which really adds detail nicely from bump shadows cast by the harsh directional lighting.
I took on board the advice about using different coloured lights, it really worked out nicely:
Ironically enough I decided to remove the rocket model from the map, whilst it was a nice detail it really served as more of an unnecessary hindrance. Without it the silo area is a much more functional access point and death trap. You barely got a chance to see it since the silo was only a small part of the map, not at all a focal point. I may add it back in lower down in the silo later, but that's unlikely as it's a very large and detailed model.
I'm also thinking about cutting down the size of some areas which have a lot of unnecessary space. But I will only know for sure after the first beta version of the map is out there.
Jonathon [SSL]:
http://img713.imageshack.us/img713/764/geslightdet2.jpg
This image has the potential for more lightmap awesome if you brightened up those wall lights a bit and made the stairs cast defined shadows onto the wall. You could also add railings here.
LOVE the idea of having the steel frame for the concrete.
{EFC}Cobra:
Not to necro a thread, but seriously, this brings back old fond memories. I'd love to have something like Destroyed Village or Stalingrad converted for GE:S, that would be awesome as hell.
Mangley:
I had hoped that this map would be finished or nearly ready by now. Parts of it are, parts of it are complete and perfectly optimized and I'm happy with. Other parts I'm not yet satisfied with and need a lot of love and attention to bring up to standard. Some other parts even need changing completely. The good news is that the bulk of the work is already done.
Beta 4 brought a realisation to me that this simply isn't ready. If a map is worth doing, it's worth doing right. So for now I can't say for sure how long until you guys are going to be able to get your hands on it, it could be weeks or months but it's for everyone's benefit at the end of the day.
On the plus side this gives me the opportunity to incorporate many assets and features from Beta 4.
In other news, I'd like to announce that I'm also working on ge_dam_island, It's still early days but it's progressing quite well, as soon as I have enough to show of it I will make a thread. Unlike Rocket I've planned this out in some depth. It won't interfere with development on rocket, rocket will still be prioritised until it's finished but I will work on dam_island at any times where I need to figure out something outside of hammer for ge_rocket, or if I'm just sick of the sight of it. :P
{EFC}Cobra:
Only thing I saw missing in the Rocket map was the german signs...<nod> a must have.
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