Editing and Customization > Modding Help

Moving brush entities rendering on top of translucent textures

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kraid:
Well, you're talking about packing a custom material into your .bsp, right?
Ofc. this is a good idea when releasing the map.
I recomend you Packrat for this.

But make sure the material file (.vmt) has a unique name, otherwise it might cause problems with the same texture used in other maps.
In other words, just copy the original .vmt, rename it (maybe add _alphatest to the name), replace your material in hammer with the new material and once you've finished the map completly, pack in the custom content (in that case the .vmt of this grate) using Packrat and you're ready to go.

Enzo.Matrix:
haha, thats nothing.   You should have seen the old cradle when I tried to put the support towers in the skybox...

Mangley:
Thanks for all the help!  :)

Mike [fourtecks]:

--- Quote from: Enzo.Matrix on December 07, 2009, 04:30:45 pm ---haha, thats nothing.   You should have seen the old cradle when I tried to put the support towers in the skybox...

--- End quote ---

Or back in the day when ge_control used to have hl1 translucent railings.

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