Editing and Customization > Modding Help

Moving brush entities rendering on top of translucent textures

(1/2) > >>

Mangley:
I'm working on a map and came across this bug, a func_rotating brush entity rendering in front of a translucent surface. I figure this is just one of these bugs that valve hasn't bothered to fix...

It's not a huge problem.. you don't really notice it much when playing but only because it's a fast moving object... and well, I'm a perfectionist so it bugs the hell out of me. 8)



Does anybody know of any workarounds/fixes? Possibly using rotating doors intstead?

kraid:
Try $alphatest for the grate material.
It once helped me when i had an issue with a prop not rendering at certain view angles when it was behind a refract shadder object.

Mangley:
Thanks, I wasn't sure if that would work or not, I was hoping there was another way but I'll just have to learn how to compile .VMF's into the BSP.  :P

killermonkey:

--- Quote from: Mangley on December 07, 2009, 01:29:42 pm ---Thanks, I wasn't sure if that would work or not, I was hoping there was another way but I'll just have to learn how to compile .VMF's into the BSP.  :P

--- End quote ---

What are you talking about?

You add "$alphatest 1" to the VMT of the grate material. Has nothing to do with compile maps or whatever.
http://developer.valvesoftware.com/wiki/Material

Mangley:
 ??? It does if I want it to work for everyone...

Editting the VMF only fixes it for me... including a new VMF for the grate texture with $alphatest 1 in the BSP means everyone will see it the same way.

Or am I missing something?  :-X

Navigation

[0] Message Index

[#] Next page

Go to full version