Editing and Customization > Modding Help
Moving brush entities rendering on top of translucent textures
Mangley:
I'm working on a map and came across this bug, a func_rotating brush entity rendering in front of a translucent surface. I figure this is just one of these bugs that valve hasn't bothered to fix...
It's not a huge problem.. you don't really notice it much when playing but only because it's a fast moving object... and well, I'm a perfectionist so it bugs the hell out of me. 8)
Does anybody know of any workarounds/fixes? Possibly using rotating doors intstead?
kraid:
Try $alphatest for the grate material.
It once helped me when i had an issue with a prop not rendering at certain view angles when it was behind a refract shadder object.
Mangley:
Thanks, I wasn't sure if that would work or not, I was hoping there was another way but I'll just have to learn how to compile .VMF's into the BSP. :P
killermonkey:
--- Quote from: Mangley on December 07, 2009, 01:29:42 pm ---Thanks, I wasn't sure if that would work or not, I was hoping there was another way but I'll just have to learn how to compile .VMF's into the BSP. :P
--- End quote ---
What are you talking about?
You add "$alphatest 1" to the VMT of the grate material. Has nothing to do with compile maps or whatever.
http://developer.valvesoftware.com/wiki/Material
Mangley:
??? It does if I want it to work for everyone...
Editting the VMF only fixes it for me... including a new VMF for the grate texture with $alphatest 1 in the BSP means everyone will see it the same way.
Or am I missing something? :-X
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