Editing and Customization > Community Releases

Ge_Grid by Sess1on

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Rodney 1.666:
This should be relevant to your interests.

CCsaint10:
To be honest macc, that blog is shit. It is old, outdated, and some of it is incorrect. Best way to do it would just be pakrat all this shit together and make us an internal testing build like major said. It is hard enough going off a diagram that you have never played on in 3D. We would be able to really piece it together quickly on team spawns, weapons, tokens, and what not. Whenever you are ready, that is the easiest way. (We did that for Siberia, and it turned out wonderful)

Plus, doing so in game with you and talking about it would give us the ability to roll ideas back and forth to you to find out how you want the map to play out.

Rodney 1.666:
I said relevant to interests, not an instruction manual, and a lot of that information will always remain true and what isn't can always be tweaked at the mapper's discretion.

Sess1on:
So I'm ready to do a full compile and pack everything up! But before that I would like to make sure I haven't forgotten any key entities. Here's a list of what I have so far. If it's all good I'll get everything together and we could playtest as soon as this weekend.

info_player_deathmatch   25
info_player_janus      12
info_player_mi6      12
ge_tokenspawner      8
ge_tokenspawner_janus    4
ge_tokenspawner_mi6      4
item_armorvest      1
item_armorvest_half      1
shadow_controller      1
info_player_spectator      1

Mangley:
Yep that's all good.

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