Editing and Customization > Community Releases
Ge_Grid by Sess1on
terps4life90:
I would like to test :).
Sess1on:
Alright, before I do a full compile for the playtesting beta I thought I would ask a little help on the placement and layout of spawns & weapons. I would really appreciate input on what I have so please excuse the crudeness of the photoshop layout. Just to clarify, I didn't add teamspawns/tokens as I didn't want to clutter it more and establishing these elements first is more important to me. Thanks guys! :)
CCsaint10:
To be honest man, it isn't a good idea to finalize weapon spawns until you finalize team spawns. From there you determine what will create the most balance weapons for each spawn zone. Essentially you try to mirror what each team has on each side but also make them logical by putting the higher levels in open areas. Doing team spawns first also helps you to determine where the largest amount of traffic will be in your map. It will allow you to see the areas of difficulty and what you have to do to make it balanced. I could do a mock up for you, but if you would be able to specify where you would like your team spawns to be it will give me some sort of basis to know what you are thinking when I make my layout. This also will help when determining armor location. :)
Sess1on:
Well that makes sense. The only problem I'm having then is how teamspawns are supposed to be set up. Right now I'm thinking of having one team spawn in the 2nd floor lobby and the other in the lower third areas of the 1st floor. What do you think? I just don't want to compile the map and have the organized playtest be an instant bust because it's completely unbalanced.
major:
Well I think best bet is to compile a version with some quick spawns where you think they look good. Compile, and give to saint,E-S,Mangley,Luchador, pretty much the map crew. They should be able to work with you and draw up a good spawn layout in just a couple days. Then can use there ideas and compile a more built one for open testing.
I hate excluding the community, but these dudes can balance a map and rip it apart with no hesitation.
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