Debriefing > Questions, Help, & How To's
A Question about LUA
killermonkey:
I find it impossible to be "god like" with LUA since you basically require to have a much higher god like person to make it work with C++. Python is no easier to implement. I think your lack of skill with C++ (and unfamiliarity with the source code) is hampering your ability to integrate LUA into it. The tutorial on the website is solid, there is nothing blatantly wrong with it.
I suggest you learn more C++ and more basic programming features (dynamic vs static linking, libraries and dependencies, polymorphism) and also run through the source code in the debugger a few times to understand the flow of the engine.
Suggested Reading:
http://developer.valvesoftware.com/wiki/Game_initialization
http://developer.valvesoftware.com/wiki/Frame_Order
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