Debriefing > Impressions & Feedback

A few suggestions

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Wake[of]theBunT:
No problem, thanks for the post you made.

I'm sure there will be things we havent even refined yet that will make these issues less of a issue for a segment of the community. Even the ones KM adressed for beta 4, will help newcomers to the mod immensely!

Enzo.Matrix:

--- Quote from: Kavinsky on October 27, 2009, 05:50:18 am ---yeah I know im just glad you guys are actually making the mod better as time goes on rather than making it worse like the synergy co op team

--- End quote ---

QFT!

mookie:
I don't remember offhand what the RADAR shows with teamplay on, but if teams don't show up as red and blue that would be something worth considering. It's easy not to realize when teamplay has changed. IIRC GE64 did show colored dots. Of course if the RADAR is already colored this post is ignorable.

Enzo.Matrix:
I was going to do something smart and link you to the Wiki where it would detail the Radar..   but as it states "Radar - The radar is not yet planned for addition."  tehehehe  outta date :D

So I counter that with the old release info


--- Quote from: Sean [Baron] on January 27, 2009, 05:09:50 am ---Radar Further Explained:
Basically, the WHITE dots are your teammates [if enabled], and the GREEN dots are enemies. The way the teammates in this screen above are shown, are to alert you when people are above/below you in a vertical sense. So likely in this map, Control, the teammates were on the 2nd or 3rd tier of the main control room.

An addition we've added is our 'Anti-Camping' feature. When players remain still for a short period of time, the color will turn from GREEN to ORANGE then to RED on the fly, on the radar.  No more easy camping in GoldenEye: Source, while radar is enabled.

--- End quote ---

killermonkey:
GRRRRR

no one reads my well laid out release documentation...

http://wiki.goldeneyesource.net/index.php/Beta_3_Release_Documentation#HUD_Elements

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