Debriefing > Impressions & Feedback

A few suggestions

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Kavinsky:
after learning the basics of css source combat and comming back to this mod I've learned to love it

however I have a few suggestions on how to make it better, please note these are suggestions not demands.

the mods great as it is and besides you've probably already delt with most of these issues for beta 4 anyways



1. that the current gameplay mode be put in the lower corner for anyone who just joined a server to see what the gameplay mode it is and then maybe it fades away after a few seconds.


2. that we be given the option to move the radar to one of 5 places as illustrated in my attachment via an option in the options menu


3. that during team deathmatches when you shoot your own teammate blood doesn't shootout like your shooting an enemy
and maybe a message pops up saying that its an allie

I've found myself chasing someone half way across the map thinking they were an enemy only to learn once they stood still and  had their name pop up that they were an allie


4. that your teammates name is always visible in team deathmatch but not your enemies to prevent the above from happening, maybe make this an option in the options menu.


5. maybe have the teams in team deathmatch show up as green and red, green for allies, red for hostiles. I can't really tell whos who with grey and white


6. maybe have the good guys wear black, and the bad guys wears white like in the spy vs spy comics for team matches. 

after all good guys and bad guys have both worn black and white in the bond films.

7. have the autoswitch weapons system switch you over to weapons based on there firerate rather than stoping power.

after all the cougar magnums not exactly a close quarters combat gun like the ppk.


8. maybe instead of having white vs black in teamatches we could switch them over to nameless henchmen in red and blue jumpsuits styled like the ones from the game evil genius

killermonkey:
Here is the scoop (what is addressed and fixed in beta 4)

1. A new gameplay info section of the HUD

2. You can move the radar simply by editing scripts/HudLayout.res right now. A menu option *might* make it into Beta 4.

3. Fixed, there was an error in the blood spray code in Beta 3.1.4 that didn't supress it for teammates

4. Remaining as hover only to prevent HUD spam.

5. Not gonna happen

6. Not gonna happen

7. Turn off autoswitch if you don't like it. No priority system is ever going to make everyone happy.

8. Not gonna happen


Thanks for the critiques!

Kavinsky:
alright thanks for the swift reply and I agree with the stuff you said

but I do have one more Idea for number 4, maybe make it so the name shows up faster and in a bigger text instead of having it on all the time.

killermonkey:
IMO the text is plenty big for me. You are welcome to modify the size of the text in "gesource/resource/ClientScheme.res" around line 970 - 980 where it says "GETargetID" you can change the font size by varying the "tall"  "14"   parameter. Basically 14 is the point size just like in Word.

I hate throwing a lot of configuration and programming crap at you to solve your problems, but you can imagine the difficulty we face to keep the mod looking the way it is. A lot goes into very small changes in the HUD and it is not a trivial matter to make everything work for everyone exactly how they like it.

Kavinsky:
yeah I know im just glad you guys are actually making the mod better as time goes on rather than making it worse like the synergy co op team

keep up the good work and thanks for your help and straight forwardness

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