Debriefing > Join Us
Environment / Prop Artist
Jeron [SharpSh00tah]:
haha this has already made you look horrible my man. I hope your work pursuades us
DEADLETTER:
sorry all :P I didn't intend for this to happen :angel: I had caught the flu and finally able to be active.
Well to answer the games question first of all I've worked on two games for an assignment the first was a side shooter, between two teams and the goal was to shoot snot at each side :P
And the other was a "battle Bits" which was a FPS type thing and again an assignment. Will attempt some renders or something hopefully just need to talk to a mate of mine that has the original files annoyingly none will open for me on my system due to 64bitness.
I will have some renders up tomorrow straight after work.
"SharpSh00tah-"
Don't be mean now your worrying me :P I'm still pretty new at all this and just really want to learn more and become allot better than what I'm at currently.
Again sorrryyyyyyy :'(
Jeron [SharpSh00tah]:
Na, i really don't judge until I see work. Make sure you just learn from your mistakes, for example, the next time you apply, just have all your images and sources readily available. So, I am just still waiting :p
Jonathan [Spider]:
biggest thing to learn from this is that its important to present yourself in a professional and mature manner.
even though we are just a mod, a large amount of the team are working professionals, and a lot of current and former team mates currently work in the video game industry. we like to sort of give people a bit of a taste of what it can be like to look for an actual gig in the biz, cause to get a gig at a real studio is frigan cut throat, and simple things like not having a portfolio to present will pretty much get you laughed out of the bizness
DEADLETTER:
--- Quote from: Jonathan [Spider] on August 26, 2009, 05:46:05 am ---biggest thing to learn from this is that its important to present yourself in a professional and mature manner.
even though we are just a mod, a large amount of the team are working professionals, and a lot of current and former team mates currently work in the video game industry. we like to sort of give people a bit of a taste of what it can be like to look for an actual gig in the biz, cause to get a gig at a real studio is frigan cut throat, and simple things like not having a portfolio to present will pretty much get you laughed out of the bizness
--- End quote ---
I heard about how harsh it can be, new a guy who worked at 2k Aus and the lady that handles all the employments is fondly referred to as the bitch queen, well from that I think I'm gonna have to get my game together a bit.
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