Debriefing > Join Us
Environment / Prop Artist
DEADLETTER:
well some screens,
http://img16.imageshack.us/i/arenax.jpg/
http://img198.imageshack.us/i/machineq.jpg/
http://img16.imageshack.us/i/stairway0157.jpg/
http://img198.imageshack.us/i/77878692.jpg/
http://img198.imageshack.us/i/subwayj.jpg/
http://img33.imageshack.us/i/subway2j.jpg/
http://img195.imageshack.us/i/traini.jpg/
http://img132.imageshack.us/i/train2s.jpg/
DEADLETTER:
--- Quote from: Jeron [SharpSh00tah] on August 25, 2009, 03:28:32 pm ---Na, i really don't judge until I see work. Make sure you just learn from your mistakes, for example, the next time you apply, just have all your images and sources readily available. So, I am just still waiting :p
--- End quote ---
Well thats good to know, and if I can't join now I'll make damn certain that I try again and that time be more impressive =D
Josh [SLX]:
Not bad. I think we can give him a trial. Those models need some texture work though.
Jonathan [Spider]:
you REALLY need to work on your presentation skills.
take a look at the other artists who have applied and got trials for how they presented themselves. your over looking simple things like showing wire frames, and having clear easy to understand shots of what you have made. describe to us things like poly couts etc. etc.
because right now the way your presenting things is sort of like "meh... what ever i threw this together" and as a result I'm kinda thinking "meh what ever"
take some serious time to really handle this right, there's no major rush. your done with school so its a good idea to really handle this the best way you can.
I have a feeling you have better models, and screen shots of better work get stuff together.
DEADLETTER:
okey then, I'll make some new renders.
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