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VC's Laboratory 90808
Jonathon [SSL]:
I'm pretty sure that there wouldn't be just one mission made for one map like Runway (not "runaway").
Programming SP AI isn't easy at all (from what I understand) and you also have to take into consideration the huge amount of art assets required as well (guard models, large numbers of character animations, objective items, mission-specific weapons, etc.) I'm pretty sure it'll be a long time before any sort of SP will come out.
Jeron [SharpSh00tah]:
--- Quote from: The SSL on August 09, 2009, 06:18:16 pm ---I'm pretty sure that there wouldn't be just one mission made for one map like Runway (not "runaway").
Programming SP AI isn't easy at all (from what I understand) and you also have to take into consideration the huge amount of art assets required as well (guard models, large numbers of character animations, objective items, mission-specific weapons, etc.) I'm pretty sure it'll be a long time before any sort of SP will come out.
--- End quote ---
Making the missions and the story line is the easiest part of development that is all entity I/O, but like yuo said, its the assets that take for-the-fuck-ever
coolDisguise:
Ooops, my typo. >.<
You're right AI seems pretty tricky but then again except for the guard models and the tank the rest would be there. (you could of course argue about the map-layout not being classic if you just used the version that is used for multiplayer atm)
I was just asking cause I read that in the ingame chat.
It just sounded strange (since I know everyone always said "multiplayer first") so I wanted to have that either confirmed (less likely) or denied (more likely).
Anyway, thanks SSL, I'm informed now ;-)
VC:
You heard correctly.
KM and I have already kicked around a lot of ideas regarding Single Player. The problem is that there is no real need to replicate Goldeneye 007 Single Player. You have it on N64 and on your emulatadores. It would be nice, but it's still a bottom priority.
So, what we're looking at is the plausibility of what is tentitively named Goldeneye: Source Missions. I was thinking about Single Player and the good and bad parts of Left 4 Dead, and worked up a proposal. KM gave it a 90% thumbs-up, and as we know, I've persevered in the face of 100% GTFO responses, so that's no problem. Anyway, Runway was a good idea, because it's something we can script up pretty easily. I'll probably fiddle with it once 4 is in the wild.
Jeron [SharpSh00tah]:
--- Quote from: Viashino Cutthroat on August 09, 2009, 10:05:20 pm ---You heard correctly.
KM and I have already kicked around a lot of ideas regarding Single Player. The problem is that there is no real need to replicate Goldeneye 007 Single Player. You have it on N64 and on your emulatadores. It would be nice, but it's still a bottom priority.
So, what we're looking at is the plausibility of what is tentitively named Goldeneye: Source Missions. I was thinking about Single Player and the good and bad parts of Left 4 Dead, and worked up a proposal. KM gave it a 90% thumbs-up, and as we know, I've persevered in the face of 100% GTFO responses, so that's no problem. Anyway, Runway was a good idea, because it's something we can script up pretty easily. I'll probably fiddle with it once 4 is in the wild.
--- End quote ---
Cant wait!
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