Debriefing > Impressions & Feedback

Aiming mode and PP7 adjustments

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killermonkey:

--- Quote from: kraid on June 14, 2009, 09:12:09 am ---One thing which is worth thinking about is to disable the aiming when you're jumping, coz ppl using this to have the advantage of more accuracy without the drawback of beeing slow.

--- End quote ---

Noted, this will be done

I also think a slower "aim-walk" is in order for B4, we shall try this out. Stopping entirely doesn't fit the pace of the mod at all and will make you an absolute sitting duck especially since Proper Aiming doesn't start until the crosshair appears on your screen, the zoom in time is not aimed.

Crosshair across the screen is "doable" but its a pain in the ass with moving the view model and also doesn't fit the pace of the mod. Stuff like that is more suited for single player when you pace your own movement through the game.

StrikerMan780:
How the hell does it not fit the pace? As long as you can move, aim and turn at the same speed you can already, I don't see a problem. In fact, It could probably make aiming better...

I find such an Aiming mode works very good, if not better, for a Keyboard and Mouse scheme, even though the original GE was played on a controller.

Fuck, if only I knew how to work on HL2 Mods, I'd try to contribute and demonstrate how it would work.... :\ (I guess it would be like it is now, but on the press of the Aim key, it kinda goes into a mode like in Perfect Dark: Source until you let go of the key and your aim snaps back into the center.)

Jonathon [SSL]:
Garry Newman (the insane genius behind Garry's Mod) made something similar to what I think you're talking about StrikerMan, in lua.

Is what you meant?

CCsaint10:

--- Quote from: killermonkey on June 14, 2009, 02:52:48 pm ---
Stopping entirely doesn't fit the pace of the mod at all and will make you an absolute sitting duck especially since Proper Aiming doesn't start until the crosshair appears on your screen, the zoom in time is not aimed.


--- End quote ---

Wait...what? When you hit the "r" button in goldeneye 64, you would completely stop when aimed...and then move when you weren't holding the aimer...wouldn't it make sense to do that in source?

kraid:
As you can see in the video, there's no weapon on the screen.
It would be much harder to do this with a visible weapon.

Allthough it would be cool to have a wii-mote mod for GES (also working with this bounding box system), but only in singleplayer, if there will be one.

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