Debriefing > Impressions & Feedback

Aiming mode and PP7 adjustments

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Rat-ccgy-:
Hey guys,

I really love this mod. I talk to a few of the BTs and Devs on steam, CCsaint10 and Major. I Gave some suggestions to Saint and he told me they were really good ideas and to post them on here. Now I go to Full Sail University here in florida for Game art and animation. and would love to contribute to the best mod of HL2 ever. so, I noticed your PP7 model is a tad to far to the right, it doesnt really sit on the screen the same way the other weapons do. I would suggest bringing it over to the left a bit, rotate the back of the weapon to the left that is. So that it is more in line with the way the rest of the guns look when equipped.

another thing, the Aiming mode is wonderful (shift) but I don't believe players should be able to move while aiming, even slowly. it is being exploited as a cross hair all to often when I spectate. I would suggest making the player stand still while aiming with shift. this would be true to the original more so then letting the player walk and aim at the same time. I realize that there is no auto aim in the game and that letting the player move is logical, but any PC gamer knows where the center of the screen is haha.

Thanks for your time guys, and keep up the wonderful work. If you ever need a hand with models or animation, I would test myself in trying.

Michael Pitcher Aka. Rat-ccgy-

CCsaint10:
Thanks man for posting this. We will see what they have to say as I find them to be fairly reasonable topics to talk about. :)

StrikerMan780:
I also think you should be able to lean around corners as well, like in the original GoldenEye. Probably through the use of the Q and E keys like in Soldier of Fortune.

I know I've said this many times before, and I hate sounding like a broken record, but A Free Moveable Crosshair like in the original GE and SMOD would be awesome.

CCsaint10:

--- Quote from: StrikerMan780 on June 14, 2009, 05:18:33 am ---
I know I've said this many times before, and I hate sounding like a broken record, but A Free Moveable Crosshair like in the original GE and SMOD would be awesome.

--- End quote ---

It would be awesome, but I remember Killermonkey saying that he couldn't do it for GE:S. Not really sure what the reasoning was but it wasn't possible.

kraid:
GE64's gameplay was made for controllers, as we all know most ppl on GES using mouse+Keyboard.
So things which worked in the original game, might not work in GES.
You're allready a cheap target when aiming, there's no point in making aiming even more unattractive.
Maybe, just maybe, it could be a serverside option like jumping enabled/disabled, so if someone wants to host a real classic server, he would be able to make even this true to the original.

One thing which is worth thinking about is to disable the aiming when you're jumping, coz ppl using this to have the advantage of more accuracy without the drawback of beeing slow.

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