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Author Topic: Ge_Bunker_Nw  (Read 121654 times)

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namajnaG

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Re: Ge_Bunker_Nw
« Reply #150 on: December 25, 2012, 09:34:28 am »

Wow, I'm amazed at how much work you've done in a such small time. Keep it up!

kraid

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Re: Ge_Bunker_Nw
« Reply #151 on: December 25, 2012, 10:11:09 am »

Great, it's comming along very good.
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markpeterjameslegg

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Re: Ge_Bunker_Nw
« Reply #152 on: December 25, 2012, 11:12:30 am »

HA HA... The sliding doors near the beginning sound like Darth Vader breathing.  :) Very impressed with this level, waited a long time for this and can't wait to play it.
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Troy

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Re: Ge_Bunker_Nw
« Reply #153 on: December 25, 2012, 05:09:58 pm »

I like how the camera's explode and how they're tied to the computer monitors.
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markpeterjameslegg

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Re: Ge_Bunker_Nw
« Reply #154 on: December 25, 2012, 05:48:05 pm »

I like how the camera's explode and how they're tied to the computer monitors.

Agreed, the attention to detail is great, you have clearly taken a lot of pride in this map.
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Jonathon [SSL]

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Re: Ge_Bunker_Nw
« Reply #155 on: December 25, 2012, 07:39:47 pm »

This looks amazing, love what you've done with the mainframe room!
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TriDefiance

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Re: Ge_Bunker_Nw
« Reply #156 on: December 28, 2012, 09:08:36 pm »

This is impressive! Would be sooo cool to have the goldeneye key come out and use it to start like an explosion of the entire base. Kind of like HL2 Deathmatch with the nuke :D
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mbsurfer

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Re: Ge_Bunker_Nw
« Reply #157 on: December 29, 2012, 08:02:41 am »

Absolutely insane. This is amazing. Looks beautiful!
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kraid

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Re: Ge_Bunker_Nw
« Reply #158 on: December 29, 2012, 09:31:21 am »

Don't overdo it, remember it has to be suitable for Multiplayer matches.
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terps4life90

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Re: Ge_Bunker_Nw
« Reply #159 on: December 29, 2012, 01:14:55 pm »

Don't overdo it, remember it has to be suitable for Multiplayer matches.

Don't tell him what to do!
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killermonkey

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Re: Ge_Bunker_Nw
« Reply #160 on: December 29, 2012, 05:17:00 pm »

Don't tell him what to do!

You seem to be ok with doing that to everyone else.... just saying.

@Frexx
I think the sound for the sliding doors is incredibly annoying. Might need to have the volume turned down or the pitch modified.
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terps4life90

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Re: Ge_Bunker_Nw
« Reply #161 on: December 29, 2012, 05:30:01 pm »

You seem to be ok with doing that to everyone else.... just saying.

@Frexx
I think the sound for the sliding doors is incredibly annoying. Might need to have the volume turned down or the pitch modified.

Excuse me?

I hope this map gets the goldeneye source playerbase up to 15 :).
« Last Edit: December 29, 2012, 06:08:43 pm by terps4life90 »
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markpeterjameslegg

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Re: Ge_Bunker_Nw
« Reply #162 on: December 29, 2012, 11:03:16 pm »

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CCsaint10

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Re: Ge_Bunker_Nw
« Reply #163 on: January 04, 2013, 08:34:29 am »


I hope this map gets the goldeneye source playerbase up to 15 :).

Low blow man, lowwww blow... *slap*
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Rick Astley

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Re: Ge_Bunker_Nw
« Reply #164 on: January 04, 2013, 11:30:39 am »

absoutely amazing the map is so interactive its awesome and the attention to Detail is amazing
i seriously cant wait till this map is released :)
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