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Ge_Bunker_Nw

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FReXx:

--- Quote from: namajnaG on December 22, 2012, 10:39:58 am ---I don't think a lightmap of 1 is a good idea, It most likely will kill performance for many users and boost the map's file size.
This performance drop is probably due to the lack of optimization in Source, Not your PC, I could be wrong though.
Try 4/8, You shouldn't lose too much quality in visuals and you'll definitely get a boost in performance.
I once did a few tests and a lightmap of 1 absolutely killed my performance, Whilst 4 ran smoothly.

--- End quote ---

Indeed there is much less lag to 4. Thank you. In addition, the result is not too bad.


--- Quote from: killermonkey on December 22, 2012, 02:41:05 pm ---The 13 FPS is courtesy of Valve's complete shit implementation of Dynamic lighting.

--- End quote ---

It's so true  >:(

So...

Here's a little preview of the work accomplished on Hammer.



Sorry but I do not want to show the result in-game at the moment.

BIG THANKS TO IMAGESHACK.US FOR REMOVED ALL PICTURES!

kraid:
I've encountered the same issue when i had the lightmap scale on 2 in the prison cell area in my bunker.
Surely nice shadows but unplayable if there are dynamic lights.
I used a value of 4 then on a few surfaces and 8 for the most parts there which gave an visually aceptable result while remainig playable.

You could try env_projectedtexture, not sure if this will be better performance wise though.

FReXx:

--- Quote from: kraid on December 24, 2012, 08:19:41 am ---I've encountered the same issue when i had the lightmap scale on 2 in the prison cell area in my bunker.
Surely nice shadows but unplayable if there are dynamic lights.
I used a value of 4 then on a few surfaces and 8 for the most parts there which gave an visually aceptable result while remainig playable.

You could try env_projectedtexture, not sure if this will be better performance wise though.

--- End quote ---

It is playable but when there is an explosion on Goldeneye that create a orange dynamic light.

So dynamic light in a dynamic shadow is too much for source engine.

FReXx:

major:
Very nice, extremely impressed. Looks fantastic. Love the little touches. Keep up the work!

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