Debriefing > Impressions & Feedback
idm's suggestions topic
117KAMI:
Viashino Cutthroat -
Maybe there is a more appropriate topic but, about the grenade launcher: are the explosions going to be similar to the hand grenade or, more like the original with the kind of pulsating fire [that you could run through before it burned off your screen if you knew how to time it right... (so key ;D)].
killermonkey:
What you are referring to we have termed "rolling explosions" and they are FULLY implemented in Beta 4 (not just on the GL)
idm:
I played again today and I came up with some new suggestions.
1. The golden gun is way to overpowered. On the N64 it's harder to aim so it was still kinda tricky to hit someone. Now, with keyboard + mouse combo it's way too easy. The game mod "the man with the golden gun" works fine though.
2. I don't know if the mappers read this. But some maps are a bit too dark. 'Temple' for example. In the original game it was indeed a pretty dark map, but this is a bit too much. Same goes for 'Archives'. In the original it was not THAT dark (It has to be said though: archives looks amazing!"
3. The difference between the 2 shotguns is pretty small. they both fire like automatic shotguns. Maybe I'm wrong but weren't they much different in the original game?
4. Grenades don't explode after dying. When I throw a grenade and after that I die, the grenade does not explode.
5. the 'phantom' gun is overpowered imo.
6. it would be really cool if there could be a gamemod where you can have 2 of the same weapons like in the original. Don't know if it already exists. Not on the server where I was playing anyway.
7. There is a small bug in the map facility. In the toiletroom yiou can go up in a vent. When u go up on the ladder and move to the left of the vent you will stick out of the map, sort of.
8. I noticed that in maps like "Basement" you have these sides where u can walk on but you can't jump down from them. In the original game this was ofc the same, though I think it will improve gameplay if it would be possible to jump down.
My apologies if I suggested some things that were posted in other topics before or when I'm being Captain Obvious in some cases.
Cheers.
killermonkey:
1. GG has been tuned in B4
2. All classic maps are being reworked, disregard. Archives as well.
3. Rebuffed in B4, disregard
4. Not true, if you don't actually THROW the grenade before you die, it will not count. This is by design to prevent nade-after-death-spam.
5. No, it is to GE64 specs and modified for multiplayer
6. You mean Dual-Wield, we are exploring this option in B4 but no guarantees. It would throw off the dynamic drastically...
7. meh, no comment
8. There is nothing to jump down from on Basement, its only one level. You are referring to Library.. more specifically ge_library_classic (emphasis on the classic) its SUPPOSED to be exactly like GE. Again it was reworked for B4 by VC.
CCsaint10:
KM, along the grenade topic, after "pulling the pin" and the countdown starts, if you die turning that countdown of holding it, it wont blow up. Shouldn't that still cause the grenade to blow up since it would have blown up in your face if you didn't throw it?
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