Debriefing > Impressions & Feedback
idm's suggestions topic
idm:
First of all, a big thanks to the developers of this game. You truly did an awesome job and it brings good memories back to life. The looks, the feel, everything fits. Though I have some small suggestions you'd maybe like to hear. The reason I called this topic the way I did, is because I'll keep updating this topic with suggestions. I like to test things that need improvement and I like to give feedback on those things.
Suggestions:
- At the 'find servers tab' at default it will only show 1 server unless you disable "show map blahsomething" I think it's better to have that disabled by default as I already noticed a topic about someone asking where all the servers are. Though most people don't go to forums and will simply uninstall the game (believe me, they exist).
- Enable duck jumping. I know that this was not possible in the original game but nowadays it's a pretty standard thing to have in a fps. It will allow people to jump over railings easier which will increase the movement and overall feeling of the game.
- Gun placement. I recon that you used the original gun placement from the original game, though in the map "cave" for example this has some issues. At one part of the map you'll find every big gun, while on the other you'll only pickup handguns etc. For example the sovjet and the AR are placed practically next to eachother. So far I only really noticed this at the map Cave.
- "mini games"? I don't know if this was a server setting but when someone had like 10 kills an award list would show up and the scores were reset. The award list is truly awesome but imo it would be much better to just let the game continue until the map is over and show it at the end.
- Grenades. Again this could be a server setting, but when I picked up a case of nades I had like 10 of them. nades are pretty powerful and I easily got 4 kills in under 20 seconds. I think that's a bit overpowered.
This is it so far. I'll be posting more suggestions after playing the game some more. This is truly one of the best projects I've seen this year.
VC:
Valve broke our server list. We're working on it.
Crouch-jump is broken by design, but that aside, it will come back IF recent SDK updates rectify the hitbox issues that lead to its removal. Motion over-all will be different in 4, anyway.
Weapon placement is at mapper discretion at this point; the mappers have a guide at their fingertips.
Scoreboard shows for rounds and for map at end of play.
Grenades, and all explosives, are completely different in Beta 4. Hand Grenade is much weaker, Grenade Launcher is a wrecking machine.
idm:
--- Quote from: Viashino Cutthroat on June 05, 2009, 01:07:45 am ---Valve broke our server list. We're working on it.
Crouch-jump is broken by design, but that aside, it will come back IF recent SDK updates rectify the hitbox issues that lead to its removal. Motion over-all will be different in 4, anyway.
Weapon placement is at mapper discretion at this point; the mappers have a guide at their fingertips.
Scoreboard shows for rounds and for map at end of play.
Grenades, and all explosives, are completely different in Beta 4. Hand Grenade is much weaker, Grenade Launcher is a wrecking machine.
--- End quote ---
Great! Hopefully the jump crouch stuff etc. can be fixed.
The rounds were kind of intruding in the fast pace of the game. Imo a scoreboard at the end of the map would be enough. Maybe an idea to make this changeable server side? (if it isn't already ofc)
VC:
Set the round and map times to be the same duration.
killermonkey:
Actually setting the following:
ge_roundtime 0 <-- Disable rounds, go by mp_timelimit only
mp_timelimit 0 <-- Disable map changing, do infinite rounds length by ge_roundtime
If they are both 0 then you have infinite map time and no rounds (you'll NEVER see the round report screen)
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