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Author Topic: Does content have to be GE content?  (Read 8689 times)

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Claytonian

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Does content have to be GE content?
« on: May 11, 2009, 01:30:09 am »

For example, if I made a GE themed Dust2 port (purely for example, would it be considered for future release?  Or even if I made a brand new map, would it have to be a GE64 map for it to make it in to an official release?

This is the best spot I could find to post this, hopefully it's in the right place.
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Jeron [SharpSh00tah]

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Re: Does content have to be GE content?
« Reply #1 on: May 11, 2009, 03:31:55 am »

Its not going to be release officially unless you are A on the team and B made a map that existed on the 64 version.
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Claytonian

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Re: Does content have to be GE content?
« Reply #2 on: May 11, 2009, 05:46:24 am »

Alright, that's what I figured.  Thanks!
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kraid

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Re: Does content have to be GE content?
« Reply #3 on: May 11, 2009, 10:03:20 am »

But you can always do 3rd party maps.
I would suggest you to use Goldeneye Source Props & Textures and try something Bond related, not neccessary Goldeneye.
If you choose to recreate a map from Goldeneye, don't use the name it would have officially, like ge_temple coz this would cause problems when the official map will be added.
The most common way is to add your name to it (ge_temple_claytonian) this will also help you to get credit for your work, just in case someone forgets to give you credit when hosting the map.
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CCsaint10

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Re: Does content have to be GE content?
« Reply #4 on: May 12, 2009, 12:42:49 am »

yep, we could use some more third party maps. I wouldn't mind seeing maps from any of the other movies. :)
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Rodney 1.666

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Re: Does content have to be GE content?
« Reply #5 on: May 15, 2009, 01:27:30 am »

Snipers, grenade launchers and rocket launchers at the ski resort in For Your Eyes Only, perhaps?
*ponders*
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