GoldenEye: Source Forums

  • November 27, 2024, 03:16:40 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2  All   Go Down

Author Topic: Co-operative Mode  (Read 10779 times)

0 Members and 1 Guest are viewing this topic.

s15sLiDER

  • Guest
Co-operative Mode
« on: April 26, 2009, 04:45:48 am »

I seriously think you all should consider not only recreating the multiplayer experience of Golden Eye but add on to it. And with this suggestion, I think Co-operative with 4-8 players would be cool...
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Co-operative Mode
« Reply #1 on: April 26, 2009, 09:54:55 am »

First of all, welcome to the forums.

How were you thinking co-op mode could be? Teams in  multiplayer? Or in an eventual single-player portion, a co-op mode to beat it?
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Co-operative Mode
« Reply #2 on: April 26, 2009, 02:49:46 pm »

HAHA, coop goldeneye....

1 person is Bond
1 person is Natalia

Natalia runs around, hides, cowers, and follows Bond. Sounds awesome!!
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Co-operative Mode
« Reply #3 on: April 26, 2009, 03:14:29 pm »

You forgot about when there is an ambush and she runs right at them while spamming DD44 into the wall.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Peroxwhy?gen

  • GE:S Lifer
  • Secret Agent
  • **
  • Posts: 153
  • Reputation Power: 20
  • Peroxwhy?gen might someday be someone...Peroxwhy?gen might someday be someone...Peroxwhy?gen might someday be someone...Peroxwhy?gen might someday be someone...
  • Offline Offline
Re: Co-operative Mode
« Reply #4 on: April 26, 2009, 04:02:12 pm »

Beta 6.1 = Single player/ co op  addon  ;D cmon best idea ever
« Last Edit: April 26, 2009, 04:04:57 pm by Peroxwhy?gen »
Logged

I SHOOT YOU FUCKING 16 PP7 SHOOTS AND YOU DONT DIE MAN

ALEX_I_R

  • Agent
  • *
  • Posts: 6
  • Reputation Power: 0
  • ALEX_I_R has no influence.
  • Offline Offline
Re: Co-operative Mode
« Reply #5 on: April 27, 2009, 08:23:08 pm »

yeah thats cool I want co op mode (some day when single player come out ) thats a very cool idea just like in perfect dark on n64
Logged

TwiggyTwink

  • Secret Agent
  • **
  • Posts: 58
  • Reputation Power: 0
  • TwiggyTwink has no influence.
  • Offline Offline
Re: Co-operative Mode
« Reply #6 on: April 27, 2009, 10:07:52 pm »

HAHA, coop goldeneye....

1 person is Bond
1 person is Natalia

Natalia runs around, hides, cowers, and follows Bond. Sounds awesome!!


[size=8]*FALLZ OVER*[/size]


Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Co-operative Mode
« Reply #7 on: May 02, 2009, 04:37:11 am »

The best ideas for what co-op should be were long discussed on the invision GE:S board, way back when. As always, it was fun to talk about but the team is doing MP first ; so it was deemed that if the community got involved with a 3rd party unit doing it, sure why not.

Back then, you couldnt even do it with GE:S (it was always said one day it could be possible via scripting), now with LUA you could probably do it if you are advanced in it and ask for all the right callbacks for us to insert in the base code and understand how to tweak levels using plugins or some such to enhance the "co-op" settings.

If done by 3rd party, it would resemble a little how those CS:S "wc3" servers behave compared with trad. gameplay.
« Last Edit: May 02, 2009, 04:39:20 am by Wake[of]theBunT »
Logged

Boxiii

  • Teh Boxman
  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • Boxiii has no influence.
  • Offline Offline
    • myspace.com/meismatt5
Re: Co-operative Mode
« Reply #8 on: May 02, 2009, 04:45:11 am »

I can't see how co-op would work, but if the devs somehow manage to make something out of it, that would be cool.
Logged
Turn on, Tune in, Drop out

[CBCG]DIJITIZE

  • Guest
Re: Co-operative Mode
« Reply #9 on: May 03, 2009, 06:04:55 am »

I agree that the only underpowered weapon is the kKobb..but c'mon it's the Klobb, it's supposed to be a letdown :D
Logged

JamesBondMan

  • Secret Agent
  • **
  • Posts: 55
  • Reputation Power: 0
  • JamesBondMan is looked down upon.
  • Offline Offline
Re: Co-operative Mode
« Reply #10 on: May 03, 2009, 11:33:03 pm »

Hitting people with the Klobb would be more effective
Logged
Happines is a warm gun.

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Co-operative Mode
« Reply #11 on: May 04, 2009, 06:09:25 pm »

Hitting people with the Klobb would be more effective

Nah, it still sucks. Be sure to try to throw the actual bullet itself at the person.
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

TheMilkman99

  • Agent 009
  • Agent
  • *
  • Posts: 12
  • Reputation Power: 0
  • TheMilkman99 is looked down upon.
  • Offline Offline
Re: Co-operative Mode
« Reply #12 on: May 24, 2009, 12:33:47 pm »

There are only 3 reasons one would use the Klobb, to get "Klobbering Time", to prove that you own (even with a Klobb), or you just don't know what you're doing.
Logged
Finally, a game that captures the originality, entertainment and pure epicness of Goldeneye...with really awesome music!

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Co-operative Mode
« Reply #13 on: May 24, 2009, 01:21:27 pm »

#4: It's the gun you have.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Co-operative Mode
« Reply #14 on: May 24, 2009, 08:05:49 pm »

#4: It's the gun you have.

If, after achieving "Klobbering Time" in all guises, you'd unlock a mode where you'd be able to smack people with the Klobb (in melee), thus making much more damage than by firing it, I'd be happy.
Logged
Pages: [1] 2  All   Go Up