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Author Topic: ge_basement_ssl  (Read 36352 times)

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killermonkey

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Re: ge_basement_ssl
« Reply #45 on: April 29, 2009, 08:56:14 pm »

On a side note: I like how Grace Jones is tap dancing on the sink in her "fuck me" boots. Just throwin it out there
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CCsaint10

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Re: ge_basement_ssl
« Reply #46 on: April 29, 2009, 10:31:49 pm »

HAHA! NICE KM! Very astute observation. I will never think of this model the same whenever I see it in game. :)
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major

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Re: ge_basement_ssl
« Reply #47 on: April 29, 2009, 11:56:54 pm »

I want a custom Grace Jones just for me, for Screenshots like this.. Where I have Boots...with the fur, and the Vagina hat.
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Rodney 1.666

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Re: ge_basement_ssl
« Reply #48 on: April 30, 2009, 01:28:25 am »

On a side note: I like how Grace Jones is tap dancing on the sink in her "fuck me" boots. Just throwin it out there

Plus o-
Never mind.

major can have yours.
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Jonathon [SSL]

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Re: ge_basement_ssl
« Reply #49 on: May 07, 2009, 10:11:11 pm »

Cut down a ton on the concrete pillars (about 1/2). So there are a lot less now.




Been working on making stack pretty too, but it still needs loads of work. It'll probably be a month or two before some screenies of it.



On a side note: I like how Grace Jones is tap dancing on the sink in her "fuck me" boots. Just throwin it out there

lmao
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Jeron [SharpSh00tah]

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Re: ge_basement_ssl
« Reply #50 on: May 08, 2009, 01:12:55 am »

looking good bro! my only crit is IMO the semicircular supports that you use on the ceiling are too dark. Try a lighter grey. Other than that, looks great!
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Doc.NO

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Re: ge_basement_ssl
« Reply #51 on: May 09, 2009, 04:04:08 pm »

me likes.
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Sp1nn3y

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Re: ge_basement_ssl
« Reply #52 on: May 09, 2009, 04:51:47 pm »

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CCsaint10

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Re: ge_basement_ssl
« Reply #53 on: May 10, 2009, 06:44:53 pm »

man..this map has to be one of my favorites now...although I find it funny that whenever a map is released...it is my favorite...hmmmm maybe i have issues. :O
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keefy

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Re: ge_basement_ssl
« Reply #54 on: May 13, 2009, 09:31:56 pm »

Nice map.  Obviously I have not played this map btu I am worried that in this section pictured the desks will cause players to get stuck for a split second trying to pickup ammo in heat of battle and such. It just looks a little too close and tight, if you know what I mean.
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Jonathon [SSL]

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Re: ge_basement_ssl
« Reply #55 on: May 13, 2009, 10:07:48 pm »

Yeah, I played around with that for a while, and was watching other people run around in here during testing too. I've made it so that it's easy to not even touch the steps or floor in this room, you can jump on the tables and run around between them while still staying on top easily, then jump off them to the other side. Also, I have the weapon/ammo crate grouped closely enough so that in most cases when you pick one up, the other gets picked up as well because of the way the pickup radius works, so that you don't have to deliberately go to the other table.

Also, all of the props on the table as well as the fans on the ceiling are nocollided so that you don't bump into them while running around on the tables.

However, you just as easily navigate around the tables, there's enough room to slide around between them smoothly.
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CCsaint10

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Re: ge_basement_ssl
« Reply #56 on: May 14, 2009, 09:42:27 pm »

Yep, This is the ONLY map that I have never had any hick ups with when running along walls, tables, and such. SSL pretty much said he Player_clipped the whole level...and it shows. No jitters at all when we were testing.
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Jonathon [SSL]

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Re: ge_library_ssl
« Reply #57 on: May 24, 2009, 01:26:36 am »

I've expanded to stack, with a lot of the main geometry done. I've started detailing some of the rooms, starting with a warehouse room through which books are brought in.

Don't worry, there will be actual "Library"-ish areas, with receptionist desks, offices, bookshelves, and the such.

« Last Edit: May 24, 2009, 03:19:53 pm by The SSL »
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Jeron [SharpSh00tah]

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Re: ge_basement_ssl
« Reply #58 on: May 24, 2009, 03:25:15 am »

it looks like those two fans and the decals are right out of runway... (am i right?)
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JcFerggy

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Re: ge_basement_ssl
« Reply #59 on: May 24, 2009, 03:59:14 am »

I can't tell if Sharp is saying that is a good thing or a bad one, but it looking great so far.
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