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Author Topic: VC's Laboratory 90327: Musings  (Read 18685 times)

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VC

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VC's Laboratory 90327: Musings
« on: March 27, 2009, 11:07:15 pm »

1) RC-P90
The deathbeam effect seems to be taking a lot of the fun out of rounds when RC-P90 spawns.  It's being received like Gold PP7 was before 3.1.  (which I think was a bit much, I've only seen it once...)  Now, I love feed back (I'm expecting more in this thread) but I always take it personally when someone trys to throw "well you did the weapons" at me when RC-P90's behavior is fine but its rate of damage has been suspended from my control.  Vote yes on 1 in this thread and I will badger KM until he lets me set the last part of the damage system to Goldeneye scale.

2) Klobb
DD44 was buffed in 3.1 because the pistol accuracy penalty I added to degrade pistols when compared to automatics put DD44 in the dumps.  However, while Klobb is on GE scale, I'm wondering if it should stay there.  The problem is that mouse-based aiming improved weapon strengths across the board, thus not affecting balance.  Until you get you Klobb.  Since it has no accuracy for mouse-aiming to improve, Klobb didn't get any better, and thus became worse.  Vote yes on 2 if you want Klobb to receive an accuracy bonus when sighted.  It will still be total crap, but it won't make you fell stupid for firing bullets from it when your alternative is to cross the room running into bullets swinging your slaps  around.
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Jonathan [Spider]

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Re: VC's Laboratory 90327: Musings
« Reply #1 on: March 28, 2009, 12:23:46 am »

i think an accuracy to boost the klobb would be nice, it still needs to be the worst gun ever though haha.

i love getting the klobb and being like "aww man not the klobb"

The RCP90 i think is doing ok it feels good now to pick one up and just blaze through people. its one of those weapons you fear going up against
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Rodney 1.666

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Re: VC's Laboratory 90327: Musings
« Reply #2 on: March 28, 2009, 02:35:37 am »

1 (X)

2 (X)


If it wasn't GoldenEye, I would suggest the use of the gun's stock when aiming.
« Last Edit: March 28, 2009, 06:25:48 pm by Rodney 1.666 »
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Re: VC's Laboratory 90327: Musings
« Reply #3 on: March 28, 2009, 03:27:28 am »

(2)

what the hell are you talking about rate of damage, you mean invuln periods don't you? I believe the BASE DAMAGE of the weapon is too high... there is nothing wrong with the invuln because it works well with all other weapons
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Sp1nn3y

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Re: VC's Laboratory 90327: Musings
« Reply #4 on: March 28, 2009, 03:44:46 am »

yes on 1
yes on 2

on 1. I think the death beam does take away some of this gameplay.. it's a great gun but it's like a death shoop lazur and i get adgitated everytime i die by one..(more then the others of course)

on 2. common sense.. when aiming with a weapon you should get some kind of boost.. Yet keep it as is damage wise lol because it IS the klobb.
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VC

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Re: VC's Laboratory 90327: Musings
« Reply #5 on: March 28, 2009, 04:20:54 am »

RC-P90 does 90%. There is nothing wrong with base damages because it works well with all other weapons. Except shotguns, but they're weird.  RC-P90 is in a special position to exploit low base invuln, unlike ZMG (fast) and Phantom (strong) which have generous recoil to balance them.

RC-P90 is supposed to be a monster, but this 500ms base invuln is a silly buff.  500ms also affects shotguns.  You can get double-tapped by a shotgun, which should not happen.  Shotguns are supposed to allow refire before invuln ends.  But going from 666 to 500 means shotguns, which are about 575ms refire if I recall correctly, go from a normal weapon to a spam weapon.  And then that plays into the RC-P90 vs. Automatic Shogtun saga.  Auto still doesn't seem strong enough to combat an RC-P90, and I've buffed beyond recognition already; I'd much rather have Goldeneye invuln to go with my Goldeneye weapon than to try to find some sneaky way to make Automatic Shotgun strong enough to fight RC-P90 and not make it ugly in other weapon sets.

500ms has served its purpose: to break-in noobs who have no clue that invuln even exists.  Now that everyone is up to speed on how Goldeneye functions, I want to get on-spec.
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Re: VC's Laboratory 90327: Musings
« Reply #6 on: March 28, 2009, 05:02:04 am »

1
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eamonn

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Re: VC's Laboratory 90327: Musings
« Reply #7 on: March 28, 2009, 06:24:04 am »

Yes on both. I understand that the P90 and the Klobb are supposed to be unbalanced, but at the moment it is a bit of a funkiller.
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Doc.NO

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Re: VC's Laboratory 90327: Musings
« Reply #8 on: March 28, 2009, 10:28:50 am »

yes on 1. RPC needs to be nerfed down, it takes away the fun when noobs-spammer are around.

no on 2. I like the KLOBB-LOL feeling. Klobb must stay as crap as possible.
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Re: VC's Laboratory 90327: Musings
« Reply #9 on: March 28, 2009, 10:39:48 am »

i say no to both.

1.) just make it higher up on the appear list so it doesnt spawn as often

2.)i love the klobb as it is. its a cool feeling when you kill someone with it.
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Re: VC's Laboratory 90327: Musings
« Reply #10 on: March 28, 2009, 10:52:49 am »

No on 1. Stay as it is. RCP90 is supposed to play rough.

Yes on 2.
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Re: VC's Laboratory 90327: Musings
« Reply #11 on: March 28, 2009, 11:40:37 am »

1 & 2: Yes

little nerf to RC, and little Buff to Klobb wouldn't be that bad.
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Re: VC's Laboratory 90327: Musings
« Reply #12 on: March 28, 2009, 01:36:49 pm »

Yes for both.
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Rodney 1.666

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Re: VC's Laboratory 90327: Musings
« Reply #13 on: March 28, 2009, 06:25:29 pm »

Post edited.

Now yes for both, rather than just 1.
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Re: VC's Laboratory 90327: Musings
« Reply #14 on: March 28, 2009, 06:26:02 pm »

No to both. The strong should stay strong and the weak should stay weak.
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