Global Communications > Development Media
VC's Laboratory 90327: Musings
VC:
RC-P90 does 90%. There is nothing wrong with base damages because it works well with all other weapons. Except shotguns, but they're weird. RC-P90 is in a special position to exploit low base invuln, unlike ZMG (fast) and Phantom (strong) which have generous recoil to balance them.
RC-P90 is supposed to be a monster, but this 500ms base invuln is a silly buff. 500ms also affects shotguns. You can get double-tapped by a shotgun, which should not happen. Shotguns are supposed to allow refire before invuln ends. But going from 666 to 500 means shotguns, which are about 575ms refire if I recall correctly, go from a normal weapon to a spam weapon. And then that plays into the RC-P90 vs. Automatic Shogtun saga. Auto still doesn't seem strong enough to combat an RC-P90, and I've buffed beyond recognition already; I'd much rather have Goldeneye invuln to go with my Goldeneye weapon than to try to find some sneaky way to make Automatic Shotgun strong enough to fight RC-P90 and not make it ugly in other weapon sets.
500ms has served its purpose: to break-in noobs who have no clue that invuln even exists. Now that everyone is up to speed on how Goldeneye functions, I want to get on-spec.
Jeron [SharpSh00tah]:
1
eamonn:
Yes on both. I understand that the P90 and the Klobb are supposed to be unbalanced, but at the moment it is a bit of a funkiller.
Doc.NO:
yes on 1. RPC needs to be nerfed down, it takes away the fun when noobs-spammer are around.
no on 2. I like the KLOBB-LOL feeling. Klobb must stay as crap as possible.
drukqaddik:
i say no to both.
1.) just make it higher up on the appear list so it doesnt spawn as often
2.)i love the klobb as it is. its a cool feeling when you kill someone with it.
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