Global Communications > Development Media
VC's Laboratory 90327: Musings
VC:
1) RC-P90
The deathbeam effect seems to be taking a lot of the fun out of rounds when RC-P90 spawns. It's being received like Gold PP7 was before 3.1. (which I think was a bit much, I've only seen it once...) Now, I love feed back (I'm expecting more in this thread) but I always take it personally when someone trys to throw "well you did the weapons" at me when RC-P90's behavior is fine but its rate of damage has been suspended from my control. Vote yes on 1 in this thread and I will badger KM until he lets me set the last part of the damage system to Goldeneye scale.
2) Klobb
DD44 was buffed in 3.1 because the pistol accuracy penalty I added to degrade pistols when compared to automatics put DD44 in the dumps. However, while Klobb is on GE scale, I'm wondering if it should stay there. The problem is that mouse-based aiming improved weapon strengths across the board, thus not affecting balance. Until you get you Klobb. Since it has no accuracy for mouse-aiming to improve, Klobb didn't get any better, and thus became worse. Vote yes on 2 if you want Klobb to receive an accuracy bonus when sighted. It will still be total crap, but it won't make you fell stupid for firing bullets from it when your alternative is to cross the room running into bullets swinging your slaps around.
Jonathan [Spider]:
i think an accuracy to boost the klobb would be nice, it still needs to be the worst gun ever though haha.
i love getting the klobb and being like "aww man not the klobb"
The RCP90 i think is doing ok it feels good now to pick one up and just blaze through people. its one of those weapons you fear going up against
Rodney 1.666:
1 (X)
2 (X)
If it wasn't GoldenEye, I would suggest the use of the gun's stock when aiming.
killermonkey:
(2)
what the hell are you talking about rate of damage, you mean invuln periods don't you? I believe the BASE DAMAGE of the weapon is too high... there is nothing wrong with the invuln because it works well with all other weapons
Sp1nn3y:
yes on 1
yes on 2
on 1. I think the death beam does take away some of this gameplay.. it's a great gun but it's like a death shoop lazur and i get adgitated everytime i die by one..(more then the others of course)
on 2. common sense.. when aiming with a weapon you should get some kind of boost.. Yet keep it as is damage wise lol because it IS the klobb.
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