Debriefing > Impressions & Feedback
closing doors
Mark [lodle]:
i could code that up. Shouldnt be to hard
major:
swinging doors without a key should be easy, just have em have a trigger a foot or so infront of door, so when you hit the trigger it opens the door. only problem would be door in like hallways, so as you walk through the hall you might start to open door as you roll through.
VC:
Bump is already a trigger event anyway. Just the direction needs consideration.
What about making a door re-trigger if it is within 10% of closed? That would help Temple out where unless you throw yourself under a closing door you wind up being parked behind it for five seconds waiting for it to fully shut, +use, and re-open.
Mark [lodle]:
i think i could make ture swinging doors thst repeat the swing with a decay each time, have to wait till i get home though
Daisy-Fan:
i guess you guys talking about Ge_archives doors right?
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