Debriefing > Impressions & Feedback
closing doors
double0killa:
my question is will you guys add the close door feature. In the original, you could close doors behind you as you went in. This added strategy because if you was running for a vest and someone was chasing you, you could gain a extra second or 2 by closing the door behind you.
major:
I believe doors closing is just a mapping option, not game.
Don't know the official view of being able to close doors, but custom maps can have toggle doors.
Rodney 1.666:
I know that some people hate it.
Not sure what the dev consensus is.
killermonkey:
Clearly our consensus was NOT to include it. It was in facility for a while, but we realized that it left the level very closed and claustrophobic so we opted to even remove some doors to improve the flow of the game. With people spawning all over the place, it doesn't really matter if you horde yourself into a room anyway.
Although this convo reminds me of how annoying OPENING swinging doors is. Valve's implementation determines the direction to open the door based on which side of the hinge you are on. So if you are on the hinged side of the door, it will always open towards you, whereas if you are on the non-hinged edge it will open away from you. I will see if I can improve their routines by simply using normal vectors (which they should have done ANYWAY) for Beta 4 because opening swinging doors pisses me off to no end
Jonathan [Spider]:
i wish the swinging doors worked like actual swinging doors so we could just walk through them and not even hit an open or close button. but i got a feeling that would be a pain in the ass to do in source.
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