Debriefing > Impressions & Feedback
Awesome Ideas for GE:S
VC:
Weapons are less accurate when unsighted.
coolDisguise:
--- Quote from: monkeyface on August 18, 2009, 11:10:56 pm ---Hello, I think I mentioned this before but no one really bought into it. It may be because it'd be an unnecessary feature or bad design, however, I'd like to know what you think of it.
Rendering the crosshair obsolete. Right now it's just a nonexistent sprite, you could stick a piece of tack putty in the middle of the screen and it'd be a perfect analogue. As far as tack putty goes, either way.
The solution, and this is just what I think, is to make as many factors as possible to affect the "crosshair", so if you could see it, it'd be moving around too much for the player to have any use for it. To achieve this effect you'd need a good amount of random, more bullet spread and all possible kinds of inputs resulting in aim adjustments. Player speed, mouse movement etc. It wouldn't be pure luck as more experienced players would know the mechanics more intimately (ohlala) and therefore utilize it more effectively.
--- End quote ---
No offense, but if I was into erratic random bullet patterns hitting everywhere except for the point you're firing at, I'd play CS: S or something like that. And just in case this suggestion WOULD be considered in addition or in exchange for the way it is handled now, I think it's not only me who would quit playing GE: S or at least drastically reduce his playing time dedicated to GE : S.
monkeyface:
--- Quote from: Viashino Cutthroat on August 19, 2009, 12:41:37 am ---Weapons are less accurate when unsighted.
--- End quote ---
My final solution wouldn't be to make the weapons less accurate, but more sensitive, something that could be reflected in the viewmodel and such.
Goldeneye 64 was NEVER accurate, that's why they didn't have a crosshair in the first place. It would serve no purpose. Besides, when you did hit, there were a lot of feedback. The sounds, the bottom half of the screen flashing in white, the pushback effect. To have it in GE:S doesn't make any sense in that, sense. The mouse can be dead accurate. It's just that I haven't heard the game design explanation for the crosshair in GE:S.
coolDisguise, and I stopped playing because the lack of crosshair and the less than intuitive shooting. And this is not to slander GE:S, all I'm saying is that this is the reason for which I left, as indicated, other people doesn't seem very interested in this. And, say what you want about CS:S, but at least there's some kind of pattern to learn and some feedback when you shoot. There's nothing of that in GE:S for the time being. Maybe it's because it's beta, but I'm just saying my few opinions on the gameplay for what it is now.
VC:
"My final solution"
zomg hitler
"Goldeneye 64 was NEVER accurate"
It was accurate in the 32-bit floating point sense. You were good for at least five significant figures. Plus, the weapons themselves are more accurate than most games' weapons.
You know, I had more line-item responses, but honestly, I just want to add "Full of it" to your forum ID title.
monkeyface:
Yes, recognized the Hitler reference. It's to instill fear, didn't work, obviously.
I wasn't talking number accuracy, but I have a hunch you knew that. Goldeneye had auto-aim instead of a crosshair. It's about game design.
Glad we could have this discussion of semantics. Thought I was polite and I personally find the subject interesting enough to warrant some discussion.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version