Debriefing > Impressions & Feedback

Awesome Ideas for GE:S

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coolDisguise:

--- Quote from: WatchMyTrace on August 17, 2009, 02:06:50 am ---Maybe some characters could be unlockable by earning achievements.  this would also be a great way to show off what achievements youve earned to other players.

for example the arctic bond earned for some bond achievements

--- End quote ---

Great idea! But it should be only quite "useless" stuff meaning nothing that would give you an uber-advantage or any advantage over other players, because that would really piss them off and destroy the game's balance.
In spite of me saying that I still cannot understand Blizzard giving in to the casual gamers @WoW who are whining because they are not able to do anything and want EPIXXX! for nothing but hey, that seems offtopic. ^^

Feel free to correct me on the following:
if Oddjob would be able to throw his hat, it couldn't/shouldn't be coded as a knifethrow cause the trajectory would be different, since the motion how you'd throw a hat is somewhat different.
I also agree that it shouldn't do damage and therefore it should -by default - be bound to a key to which no other weapons are assigned (if it's unlocked or whatever).

VC:
if, if, if hat throwing is going to become an option, it will only, only, only be in Mission.

Move on.

WatchMyTrace:
Btw the cat throwing was ment as joke.

but seriously i'd love to see unlockables earned through achievements and i agree they should be purely aesthetic like new characters and outfits. 

Also mentioned in another thread was a tournament mode. 

This great game attracts many people, a sense of accomplishment will keep them around.

coolDisguise:
Unlockables wouldn't necessarily needed to be limited to aesthetics,
as long as the non-aestetic ones would be only usable in a PvE mode
(single player missions, eventually coop missions, as VC already stated for the hat throwing if that would become avaiable).

I think the best idea would be to split the achievements as well
- for PvP (the multiplayer mode as we play it by now) achievements you'd get PvP (aesthetic) unlockables
(eventually also some of those accessable for PvE as well, I don't know),
for PvE achievements you'd get PvE unlockables (some aesthetic + some like the "cheats" on N64).

But I guess all that is still in the far future and has to be decided on by the dev team.

monkeyface:
Hello, I think I mentioned this before but no one really bought into it. It may be because it'd be an unnecessary feature or bad design, however, I'd like to know what you think of it.

Rendering the crosshair obsolete. Right now it's just a nonexistent sprite, you could stick a piece of tack putty in the middle of the screen and it'd be a perfect analogue. As far as tack putty goes, either way.
The solution, and this is just what I think, is to make as many factors as possible to affect the "crosshair", so if you could see it, it'd be moving around too much for the player to have any use for it. To achieve this effect you'd need a good amount of random, more bullet spread and all possible kinds of inputs resulting in aim adjustments. Player speed, mouse movement etc. It wouldn't be pure luck as more experienced players would know the mechanics more intimately (ohlala) and therefore utilize it more effectively.

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