Debriefing > Bug Reports & Fixes
[BUG] Sticky/jerky movement
steven_m64:
Magic ladders?
you mean the new/HL2 style ladders?
you can actually change to the old style/hl1 ladders with a very small bit of work in code fyi.
killermonkey:
I went through our code and here are the results:
1. SetCollisionBounds is called ONCE in the player code, the same as in HL2MP, when the player ducks to make sure their hitboxes are correct
2. GetPlayerMax/Min is correct
3. No modifications were made to gamemovement.cpp that would warrant sticking...
Please PM/IM/Post whatever fix your mod did, it shouldn't matter what OUR code is like, because clearly this is an SDK / setup problem
steven_m64:
"because clearly this is an SDK / setup problem"
i dont know about that, from what i remember it was not introduced until after we changed a good bit of code (due to the fact we added leaning and the ability to go prone)
killermonkey:
Seeing how GE:S doesn't have Leaning or Prone I do not see how we could have introduced it. I haven't changed ANY bounding box, collision box, whatever code aside from the team mate thing, but it was present BEFORE that was put into the code. This has been an issue since we started using the OB engine as far as I remember.
major:
It was in Beta1 as well.
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