Debriefing > Bug Reports & Fixes
[BUG] Sticky/jerky movement
steven_m64:
i have noticed a good bit of sticky / jerky movement and it scales depending on how high your ping is at the time (ie if your playing on a listenserver or lan you will not see this effect unless you enable fake lag)
you can see the effect by just playing in a server with less then optimal ping and running around you will tend to get stuck/have slightly jerky movement in some areas such as smaller vents or if you run close to objects in the map or walls.
This can be seen often randomly in most source games but to this degree only way its this bad is if the server and client bounding/movement boxes are not exactly the same size(or getting out of sync) i have seen this before in a mod i worked on and it was a pretty simple fix in code.
the jerkiness is caused due to client-server prediction errors so you will get that jerky movement that just drives me and some other users f'ing crazy. ;P
VC:
I (VC) know, I (VC) keep telling them (KM) and they (KM) keep ignoring me (VC) in the form of WHAAAA I (KM) dunt wanna fix it valve code is messy and theres lots of it and go away!
Which means unless you submit that simple fix, it simply won't be fixed.
steven_m64:
its simple to fix IF you have the code to work on, if you can get me access i am sure i can fix it without too much effort. ;D
the game should play a good bit smoother if it was fixed, a lot less distracting also.
that and no sense in having poor server owners having clients think there getting lag on their server witch most noobs think thats what it is when it happens.
JcFerggy:
I know this won't help much, but I noticed if you jump once or twice, it will usually stop.
steven_m64:
yes because the act of jumping changes your bounding box temporary bringing the client-server bounding boxes in sync..
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