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VC's Laboratory 90222

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Wake[of]theBunT:
Its not dick waving. Its people being silly and me feeling need to step in to clear things up. Basically it means they can get shittier scores than their skill would be on LAN and blame it on us. Instead of learn to play in ping and understand its not perfect.

You are most certainly guilty of being a pure asshole when you have ping, i dont need 20 VC clones running around complaining and the team shouldnt want that either when its not our fault.

edit: Im not trying to block hit-reg from being adressed, it will anyway. Im trying to say I dont feel it necesary that the community bands behind your logic and can then say "oh i missed, must be hit reg" or it could be :

A) your net is shit
B) you are in denial you are shit, and now have a mystery excuse
C) shit happens with ping differences

All those is not a reason to come complaining to Team Goldeneye: Source

Sean [Baron]:
Play on better servers, get a better Internet Connection, stop complaining, play the game or play LAN. Either way, you (guys) are nit picking over the slightest things, in which we have no control over. Unless you can come up with a method to where LAG is no longer an issue in multi player games, well than I suggest you just deal with what we can do.

I'm not trying to be rude, but it just seems alot of people are expecting us to fix all the things that are problems in modern day multi player games.

Bui:
To be fair, he did mention seeing blood. I think it's pretty clear that you should've hit if you see blood. I can see where he's coming from. It's not "oh, I missed, must be hitreg," it's "oh, there's blood but no death, god damn hitreg."

Ping only starts to matter after a certain point (granted, it's a relatively low threshold). When things are or aren't happening and ping is low, what else do you call it?

kraid:

--- Quote ---Unless you can come up with a method to where LAG is no longer an issue in multi player games
--- End quote ---
Play round time based strategy games.

steven_m64:

--- Quote from: Bui on February 26, 2009, 11:35:43 am ---To be fair, he did mention seeing blood. I think it's pretty clear that you should've hit if you see blood. I can see where he's coming from. It's not "oh, I missed, must be hitreg," it's "oh, there's blood but no death, god damn hitreg."

Ping only starts to matter after a certain point (granted, it's a relatively low threshold). When things are or aren't happening and ping is low, what else do you call it?

--- End quote ---

seeing blood means jack squat.

Source/hl2 (and other modern FPS games) uses networking systems that employ PREDICTION and LAG COMPENSATION to smooth gameplay and make the game look correct to the players.

but with lag compensation and prediction what you see and what really happen can be quite different at times, such as the blood sprites showing hits.
what you see is what your computer thinks will happen when you fire at that moment, so you may see a blood splat and impact but on the server end you may not have actually hit so then you yell at your monitor pointlessly "OMG F"ING HITREG"

with a 250ping it takes 1/4th a second for your fired shot to be sent to a server then another 1/4th a second for the result of that shot fired to be sent to you.
so without prediction you would have to wait a full half second to actually see your shot fired.

be aware also that the faster and more frantic a game is the worse the registration and prediction will get.

Prediction is just that prediction and a computer is not any better at telling the future then you or i can.

those who don't have A.D.D or A.D.H.D can read into how it all actually works:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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