GoldenEye: Source Forums

  • December 29, 2024, 01:59:39 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2 3   Go Down

Author Topic: hlstats -- award ids?  (Read 20453 times)

0 Members and 3 Guests are viewing this topic.

The-Killer

  • Agent
  • *
  • Posts: 6
  • Reputation Power: 0
  • The-Killer has no influence.
  • Offline Offline
hlstats -- award ids?
« on: February 11, 2009, 07:10:39 am »

Getting hlstatsx to track ges, trying to hook then round end event and the award id's but what id's match up to what awards?

If you want to see:
http://stats.righttorule.com/hlstats.php?game=ges
« Last Edit: February 11, 2009, 07:12:20 am by The-Killer »
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: hlstats -- award ids?
« Reply #1 on: February 11, 2009, 09:20:13 am »

OMFG, you make me want to cry! Here yah go:

GE_AWARD_DEADLY = 0,   //Most Deadly 
GE_AWARD_HONORABLE = 1,      //Most Honorable
GE_AWARD_PROFESSIONAL = 2,   //Most Professional
GE_AWARD_MARKSMANSHIP = 3,   //Marksmanship Award
GE_AWARD_AC10 = 4,      // AC-10 Award
GE_AWARD_FRANTIC = 5,   // Most Frantic
GE_AWARD_WTA = 6,      // Where's the Ammo? 
GE_AWARD_LEMMING = 7,   // Lemming (suicide)
GE_AWARD_LONGIN = 8,   // Longest innings
GE_AWARD_SHORTIN = 9,   // Shortes innings      
GE_AWARD_DISHONORABLE = 10,   //Most Dishonorable
GE_AWARD_NOTAC10 = 11,      //Wheres the armor?
GE_AWARD_MOSTLYHARMLESS = 12,//Mostly Harmless


Weapon ID's (would make things more efficient):

WEAPON_PP7 = 1,
WEAPON_PP7_SILENCED = 2,
WEAPON_DD44 = 3,
WEAPON_SILVERPP7 = 4,
WEAPON_GOLDENPP7 = 5,
WEAPON_COUGAR_MAGNUM = 6,
WEAPON_GOLDENGUN = 7,
   
WEAPON_SHOTGUN = 8,
WEAPON_AUTO_SHOTGUN = 9,

WEAPON_KF7 = 10,
WEAPON_KLOBB = 11,
WEAPON_ZMG = 12,
WEAPON_D5K = 13,
WEAPON_D5K_SILENCED = 14,
WEAPON_RCP90 = 15,
WEAPON_AR33 = 16,
WEAPON_PHANTOM = 17,
WEAPON_SNIPER_RIFLE = 18,

WEAPON_KNIFE_THROWING = 19,

-- NOTE COUNT SKIPS A NUMBER --

WEAPON_TIMEDMINE = 21,
WEAPON_REMOTEMINE = 22,
WEAPON_PROXIMITYMINE = 23,
WEAPON_GRENADE = 24,

-- NOTE COUNT SKIPS A NUMBER --

WEAPON_SLAPPERS = 26,
WEAPON_KNIFE = 27,


Disclaimer: These are not set in stone values and can change from version to version.
« Last Edit: February 11, 2009, 04:21:42 pm by killermonkey »
Logged

The-Killer

  • Agent
  • *
  • Posts: 6
  • Reputation Power: 0
  • The-Killer has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #2 on: February 11, 2009, 05:22:21 pm »

Disclaimer: These are not set in stone values and can change from version to version.

Break them and I will break you ...... :angel:

Do you all plan on tracking headshot kills? not that I care but the whiny "10 year olds" aka all of us in our minds want them
« Last Edit: February 11, 2009, 05:24:40 pm by The-Killer »
Logged

psychonic

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • psychonic has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #3 on: February 11, 2009, 06:59:33 pm »

Do you all plan on tracking headshot kills? not that I care but the whiny "10 year olds" aka all of us in our minds want them
Or for that matter, full weapon stat events. Can just use locals if you don't want all that to be networked to clients. For example:

Code: [Select]
	"player_hurt"
{
"userid" "local" // user ID who was hurt
"attacker" "local" // user ID who attacked
"weapon" "local" // weapon name attacker used
"health" "local" // health remaining
"damage" "local" // how much damage in this attack
"hitgroup" "local" // what hitgroup was hit
}
"player_shoot" // player shoot his weapon
{
"userid" "local" // user ID on server
"weapon" "local" // weapon name
"mode" "local" // weapon mode 0 normal 1 ironsighted 2 fanning
}

Dislaimer: I have no clue if the backside of the mod could even support that, and at any given time, I only have a rough idea of what the hell I'm talking about.
Logged
HLstatsX Community Edition - Free HLstatsX version supporting GE:S and much more
http://www.hlxcommunity.com

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: hlstats -- award ids?
« Reply #4 on: February 11, 2009, 11:11:02 pm »

HLStatsX is a server side stats tool so firing events clientside is pointless.

Or do you mean local server messages... then I get the picture


Tell me what server messages you guys want to make it easier to make this work with all our various additions to the mod.

I will code in any message for you to be released in the 3.1 patch.
« Last Edit: February 11, 2009, 11:19:20 pm by killermonkey »
Logged

psychonic

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • psychonic has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #5 on: February 11, 2009, 11:20:46 pm »

Yeah, just making it available as game events on the server for plugins to easily hook.
Logged
HLstatsX Community Edition - Free HLstatsX version supporting GE:S and much more
http://www.hlxcommunity.com

psychonic

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • psychonic has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #6 on: February 12, 2009, 03:37:02 am »


Tell me what server messages you guys want to make it easier to make this work with all our various additions to the mod.

I will code in any message for you to be released in the 3.1 patch.
If you make the addition of the player_hurt and player_shoot events in a similar format to the above, it will allow full accuracy statistics to be created along with being able to show where people got hit.
Logged
HLstatsX Community Edition - Free HLstatsX version supporting GE:S and much more
http://www.hlxcommunity.com

.sh4k3n

  • 00 Agent
  • ***
  • Posts: 475
  • Reputation Power: 0
  • .sh4k3n is looked down upon.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #7 on: February 14, 2009, 07:56:41 pm »

Stats are always fun.
Logged

drukqaddik

  • 00 Agent
  • ***
  • Posts: 256
  • Reputation Power: 6
  • drukqaddik has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #8 on: February 25, 2009, 01:49:54 pm »

ive seen hlstats working on some servers. just wanted to know what ver you were using. i noticed 1.5, 1.5.1, 1.5.2 were recently released and am setting up for the first time. any input greatly appreciated
Logged

psychonic

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • psychonic has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #9 on: February 25, 2009, 02:00:54 pm »

ive seen hlstats working on some servers. just wanted to know what ver you were using. i noticed 1.5, 1.5.1, 1.5.2 were recently released and am setting up for the first time. any input greatly appreciated
v1.5.2 is currently the newest and there is a full install package for it uploaded. v1.5.3 which will hopefully be out this weekend will have (among other things) improved ges support, including support for character (roles) tracking and weapon/accuracy logging for ges beta 3.1

Feel free to ask any questions you have regarding HLX:CE on hlxcommunity.com as they might be more likely to be seen. (though i'm admittedly subscribed to the threads on here that i have any posts in)
Logged
HLstatsX Community Edition - Free HLstatsX version supporting GE:S and much more
http://www.hlxcommunity.com

drukqaddik

  • 00 Agent
  • ***
  • Posts: 256
  • Reputation Power: 6
  • drukqaddik has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #10 on: February 25, 2009, 02:19:23 pm »

cool. thanks for the quick reply. so if i install 1.5.2 it will upgrade to 1.5.3 if i understand correctly. and i will definitely hit up hlxcomm.
Logged

psychonic

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • psychonic has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #11 on: February 25, 2009, 02:22:29 pm »

so if i install 1.5.2 it will upgrade to 1.5.3 if i understand correctly.
Yes. All our updates are incremental so any version can upgrade to any higher version, just more to do when upgrading through many versions at once.
Logged
HLstatsX Community Edition - Free HLstatsX version supporting GE:S and much more
http://www.hlxcommunity.com

drukqaddik

  • 00 Agent
  • ***
  • Posts: 256
  • Reputation Power: 6
  • drukqaddik has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #12 on: February 25, 2009, 02:48:41 pm »

im only setting up for 1 server so it shouldnt be too painful. and im starting with 1.5.2 .  i saw u on hlxcomm, but i want to keep most of my questions over here for the ge community to go through because i dont really care about anybody else but my friends on ge:source.
Logged

drukqaddik

  • 00 Agent
  • ***
  • Posts: 256
  • Reputation Power: 6
  • drukqaddik has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #13 on: February 26, 2009, 06:53:32 pm »

psy...help, ill admit it

<-------NOOB
Logged

psychonic

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • psychonic has no influence.
  • Offline Offline
Re: hlstats -- award ids?
« Reply #14 on: February 27, 2009, 12:35:25 pm »

those of you setting up hlstatsx... ive compiled the missing hlstatsinc folder

<Removed Link>


thank you to MaJoR for hosting dl
It is not "missing" and that link includes old files. That folder has not been used since version 1.3. We are currently on 1.5.2.
« Last Edit: February 27, 2009, 01:22:31 pm by major »
Logged
HLstatsX Community Edition - Free HLstatsX version supporting GE:S and much more
http://www.hlxcommunity.com
Pages: [1] 2 3   Go Up