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Author Topic: [ISSUE] Server issue  (Read 11798 times)

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Broomop

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[ISSUE] Server issue
« on: February 10, 2009, 06:46:04 pm »



It says that its working but theres quite a few errors come up and i cant seem to connect to it any ideas?
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mookie

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Re: [ISSUE] Server issue
« Reply #1 on: February 10, 2009, 07:45:51 pm »

"+map xxx" in your command line. Or type "map xxx" in the console. The server started, but it didn't load a map, because you didn't tell it to.
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Broomop

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Re: [ISSUE] Server issue
« Reply #2 on: February 10, 2009, 08:03:45 pm »

"+map xxx" in your command line. Or type "map xxx" in the console. The server started, but it didn't load a map, because you didn't tell it to.

i tried this it never even comes up at all 94.126.44.209 is the ip try connect to it.

its not the map thats the issue i think it might be some of the missing files maybe or the port is open but doesnt accept incoming connections. If so anyway to change ports?
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mookie

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Re: [ISSUE] Server issue
« Reply #3 on: February 10, 2009, 08:07:09 pm »

What are your command line options?

-console -game gesource -ip 216.52.148.85 -port 27015 -tickrate 66 +maxplayers 9 +map ge_facility

I showed you mine, now show me yours. :)
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Broomop

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Re: [ISSUE] Server issue
« Reply #4 on: February 10, 2009, 08:10:13 pm »

What are your command line options?

-console -game gesource -ip 216.52.148.85 -port 27015 -tickrate 66 +maxplayers 9 +map ge_facility

I showed you mine, now show me yours. :)

-ip 94.126.44.209 -console -game gesource +map ge_complex

you notice the missing files on the main picture?
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keefy

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Re: [ISSUE] Server issue
« Reply #5 on: February 10, 2009, 08:11:38 pm »

EDIT out
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mookie

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Re: [ISSUE] Server issue
« Reply #6 on: February 10, 2009, 08:12:50 pm »

I'm going to go ahead and say those missing files are irrelevant. I think if you start SRCDS for just about any game you will get missing file errors. GG VALVe.

Try adding "+maxplayers x" see if that helps. If it doesn't, type status in the console and post back what comes up.
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Broomop

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Re: [ISSUE] Server issue
« Reply #7 on: February 10, 2009, 08:18:20 pm »

I'm going to go ahead and say those missing files are irrelevant. I think if you start SRCDS for just about any game you will get missing file errors. GG VALVe.

Try adding "+maxplayers x" see if that helps. If it doesn't, type status in the console and post back what comes up.

no difference and i typed status and it seems fine.... grrr lol this is my config file:

Code: [Select]
// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0

// Change the number to the region you live in!
// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world
sv_region 3

// Give your server a name here
hostname "BMOWORLD.COM"

// Rcon password is used to give your server orders by using console, so think of a good password
// rcon_password "test"

// If you want your server to be private, fill in a password and delete the // in front of
// sv_password "mi6"



// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************

// Allow the use of a flashlight
mp_flashlight 1

// Disabled for alpha (wont work)
// mp_footsteps 0

// 1 enables falling damage, 0 disables it
mp_falldamage 0

// Timelimit is how many minutes for a map.
mp_timelimit 30
mp_fraglimit 50

// In our testing we found this variable to make it easier for a particular exploit.
//  Best to keep it disabled until we find another way to handle it.
// 1 = Forces the engine to use light physics...  better server preformance
sv_turbophysics 1

//Time in seconds to delay before a map change.
mp_chattime 10

// *********** Rates ***********

// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 20000

// Min bandwidth rate allowed on server, 0=unlimited, 4000=dialup limit
// 10000=any modern connection, CAL minimum rate.
sv_minrate 10000

// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
// 66 max, 50 min rate clamping reduces hit-reg problems.
// Permitting lower rates only can help dialup players and not by much.
sv_maxcmdrate 66
sv_maxupdaterate 66
sv_mincmdrate 50
sv_minupdaterate 50

// Enforce symmetrical rates.
sv_client_cmdrate_difference 17

// Ensure client interpolation functions appropriately.
// Improves hit registration for bullet weapons.
sv_client_max_interp_ratio 3
sv_client_min_interp_ratio 2

// *********** server logging ***********
log on
sv_logbans 0
sv_logecho 0
sv_logfile 1
sv_log_onefile 0


// *********** DOWNLOAD ***********

// Allow clients to download files
sv_allowdownload 0

// Allow clients to upload customizations files
sv_allowupload 1

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 1

// *********** CHEATS ***********

// Enables the use of cheats.  ex. "impulse 101" "noclip"
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0

// Forces prediction on the client, protects clients from themselves.
sv_client_predict 1
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keefy

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Re: [ISSUE] Server issue
« Reply #8 on: February 10, 2009, 08:21:50 pm »

isnt it  +ip
I dotn think it works if oyu are behind a router, I could never get HL2DM to be seen in the server browser apart from the LAN tab
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mookie

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Re: [ISSUE] Server issue
« Reply #9 on: February 10, 2009, 08:23:25 pm »

What does it give back from status? Copy/paste please.

94.126.44.209 is a VPS so there shouldn't be any connection issues with port numbers.

Quote
isnt it  +ip
That might work too, all I know is that what I posted works.
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Broomop

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Re: [ISSUE] Server issue
« Reply #10 on: February 10, 2009, 08:35:23 pm »

What does it give back from status? Copy/paste please.

94.126.44.209 is a VPS so there shouldn't be any connection issues with port numbers.
That might work too, all I know is that what I posted works.

tried this too makes no sense so strange grr even the ports in tcpview show its listening and waiting and stuff!!
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mookie

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Re: [ISSUE] Server issue
« Reply #11 on: February 10, 2009, 08:39:28 pm »

When I RCON status it looks like this:

15:26:27 status
15:26:27 hostname: gcftw.com | Apollo (Chicago)
         version : 1.0.1.0/14 3740 secure 
         udp/ip  :  216.52.148.85:27015
         map     : ge_cradle at: 0 x, 0 y, 0 z
         players : 0 (9 max)

It should show you: IP#, port#, map name, and player limit. If it says to you 94.126.44.209:27015 then you have a problem with your hosting provider, because it isn't showing up in my HLSW, unless the server isn't running right now.
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Broomop

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Re: [ISSUE] Server issue
« Reply #12 on: February 10, 2009, 09:38:23 pm »

When I RCON status it looks like this:

15:26:27 status
15:26:27 hostname: gcftw.com | Apollo (Chicago)
         version : 1.0.1.0/14 3740 secure 
         udp/ip  :  216.52.148.85:27015
         map     : ge_cradle at: 0 x, 0 y, 0 z
         players : 0 (9 max)

It should show you: IP#, port#, map name, and player limit. If it says to you 94.126.44.209:27015 then you have a problem with your hosting provider, because it isn't showing up in my HLSW, unless the server isn't running right now.

it shows it the same as this....i dont understand the issue i run a games server on this too so i know it works ok.... just not this damn server!!
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major

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Re: [ISSUE] Server issue
« Reply #13 on: February 10, 2009, 10:18:45 pm »

The start command I run is similar to this:

Quote
srcds.exe -game gesource -norestart -nocrashdialog -port 27015 -tickrate 66 +fps_max 600 +maxplayers 8 +exec server.cfg +map ge_facility -console

Can try a modified that.

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Broomop

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Re: [ISSUE] Server issue
« Reply #14 on: February 10, 2009, 10:38:43 pm »

nothing is working maybe its because it sends udp packets to ping it and display it or somthing? and maybe the network rejects the udp packets.
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