GoldenEye: Source Forums

  • November 14, 2024, 05:05:44 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2 3 4   Go Down

Author Topic: Remote Mines  (Read 36823 times)

0 Members and 2 Guests are viewing this topic.

Meliadoul2k

  • Pretty Gangsta Myself
  • Secret Agent
  • **
  • Posts: 72
  • Reputation Power: 0
  • Meliadoul2k has no influence.
  • Offline Offline
Remote Mines
« on: February 10, 2009, 07:07:35 am »

First off, all three mines look exactly the same. They should be distinguished from each other somehow. It's annoying when you have quick switch on and you cannot tell which mine you're holding. Second, I have no clue how to use the quick detonate. Can anybody tell me?
Logged

WatchMyTrace

  • Secret Agent
  • **
  • Posts: 97
  • Reputation Power: 0
  • WatchMyTrace has no influence.
  • Offline Offline
Re: Remote Mines
« Reply #1 on: February 10, 2009, 07:16:16 am »

This has already been brought up and i still dont see it as a problem.

You have to look at the colour and pattern of the lights on the mines; blue is timed, green is proximity and red is remote. It's really not that hard to decipher.

To Quick detonate press fire and alt fire at the same time  ;)
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: Remote Mines
« Reply #2 on: February 10, 2009, 07:20:35 am »

This has already been brought up and i still dont see it as a problem.

You have to look at the colour and pattern of the lights on the mines; blue is timed, green is proximity and red is remote. It's really not that hard to decipher.

To Quick detonate press fire and alt fire at the same time  ;)

exactly, soon as you play the game for a little while you'll get use to them, till then just look at your weapon list.
Logged
All view points are of my own and not associated with the team.

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Remote Mines
« Reply #3 on: February 10, 2009, 04:07:18 pm »

I agree with OP, they do need to be a little more prominent the dots are tiny.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Remote Mines
« Reply #4 on: February 10, 2009, 04:10:10 pm »

I agree with OP, they do need to be a little more prominent the dots are tiny.

More prominent dots would make them look a little cartoonish.

Besides, it is easy to distinguish them; if you are having a hard time, try to memorize them by setting up your own server and playing around with the mines until you can memorize which is which.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Remote Mines
« Reply #5 on: February 10, 2009, 04:37:27 pm »

The problem is not memorising them, the problem is seeing the dots.  2 of the mines have same number of dots in a similar formation making them look way to samey.
Oh and i threw in the gold and silver PP7's
« Last Edit: February 10, 2009, 05:07:52 pm by keefy »
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Remote Mines
« Reply #6 on: February 10, 2009, 05:15:50 pm »

The situation you conveniently illustrated there, keefy, falls in the same problem Zeno had, where you have to know which weapon you are holding before you go into a dark place.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Remote Mines
« Reply #7 on: February 10, 2009, 05:54:52 pm »

How convenient.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Remote Mines
« Reply #8 on: February 10, 2009, 06:00:41 pm »

How convenient.

What else do you want me to say? I even linked you to a thread where a similar problem is discussed.
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Remote Mines
« Reply #9 on: February 10, 2009, 06:36:07 pm »

look at timed and proxy. very similar in layout, same amount of tiny dots.
Logged

Meliadoul2k

  • Pretty Gangsta Myself
  • Secret Agent
  • **
  • Posts: 72
  • Reputation Power: 0
  • Meliadoul2k has no influence.
  • Offline Offline
Re: Remote Mines
« Reply #10 on: February 10, 2009, 08:05:35 pm »

The difference is too little. When I'm in the heat of battle and I pick up a mine I don't really have time to look at the specific colored dots. This wouldn't be a problem if it told you what weapon you're holding, which I don't thing would require to much work to create.
« Last Edit: February 10, 2009, 08:11:49 pm by Meliadoul2k »
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Remote Mines
« Reply #11 on: February 10, 2009, 08:08:20 pm »

Exaxctly
The difference is too little.


Pretty sure timed mines were yellow in the N64 version.
Logged

PPK

  • 007
  • ****
  • Posts: 1,177
  • Reputation Power: 26
  • PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.PPK is on the verge of being accepted.
  • Offline Offline
    • Warrior Nation
Re: Remote Mines
« Reply #12 on: February 10, 2009, 08:13:08 pm »

When I'm in the heat off battle and I pick up a mine I don't really have time to look at the specific colored dots.

When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
Logged

Meliadoul2k

  • Pretty Gangsta Myself
  • Secret Agent
  • **
  • Posts: 72
  • Reputation Power: 0
  • Meliadoul2k has no influence.
  • Offline Offline
Re: Remote Mines
« Reply #13 on: February 10, 2009, 08:33:24 pm »

When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
When I used to have auto-switch on I ran over a mine box and automatically pick it up. If you're good with mines you can use it as effectively as any gun, but if you have no clue what mine you're using it's basically worthless, you mine as well go around slapping the air.

And yes, I do play other FPS games, like Call of Duty 4 and Team Fortress 2. In most games I get to chose what weapons I want to bring along.
« Last Edit: February 10, 2009, 08:41:46 pm by Meliadoul2k »
Logged

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: Remote Mines
« Reply #14 on: February 10, 2009, 08:37:19 pm »

When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
What difference does it make what games we play?
Logged
Pages: [1] 2 3 4   Go Up